A Modern Nerd's Guide to Steampunk

A Modern Nerd's Guide to Steampunk PDF

Author: Nicole Horning

Publisher:

Published: 2020

Total Pages:

ISBN-13: 9781538240274

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"Steampunk isn't easy to define. Is it a literary genre, a fashion style, or a way of life? For many people, it's all three! The world of steampunk combines the look of the steam-powered 19th century with the technology of the present or ideas about the future. This fun way to bring history and STEM topics together is popular with people of all ages, and this helpful guide gives young readers essential information about steampunk--from its roots to ways to dress like a steampunk character. Vibrant photographs, detailed graphic organizers, and informative sidebars enhance this exciting reading experience"--

A Modern Nerd's Guide to Steampunk

A Modern Nerd's Guide to Steampunk PDF

Author: Nicole Horning

Publisher: Gareth Stevens Publishing LLLP

Published: 2019-07-15

Total Pages: 32

ISBN-13: 1538240297

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Steampunk isn't easy to define. Is it a literary genre, a fashion style, or a way of life? For many people, it's all three. The world of steampunk combines the look of the steam-powered 19th century with the technology of the present or ideas about the future. This fun way to bring history and STEM topics together is popular with people of all ages, and this helpful guide gives young readers essential information about steampunk, from its roots to ways to dress like a steampunk character. Vibrant photographs, detailed graphic organizers, and informative sidebars enhance this exciting reading experience.

Steampunk LEGO

Steampunk LEGO PDF

Author: Guy Himber

Publisher: No Starch Press

Published: 2014-11-07

Total Pages: 203

ISBN-13: 1593275285

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Filled with dirigibles and floating cities, penny-farthings and pirate ships, curiosities and robots galore, Steampunk LEGO is an illustrated collection of Victorian-era sci-fi treasures, all built from LEGO. Curated by award-winning LEGO builder and special effects master Guy Himber, this full-color coffee table book showcases an eclectic variety of models designed by dozens of the world’s best LEGO artists. Grab your brass goggles and join fictional explorer Sir Herbert Jobson as he travels the world cataloguing its technological wonders for Queen Victoria. His entertaining descriptions of an imaginative alternate history bring these delightful LEGO models to swashbuckling life.

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts

Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts PDF

Author: Thomas Willeford

Publisher: McGraw Hill Professional

Published: 2011-11-05

Total Pages: 241

ISBN-13: 007176237X

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Unleash Your Inner Mechanical Mastermind Welcome to the wondrous world of Thomas Willeford, aka Lord Archibald "Feathers" Featherstone, in which he shares his closely guarded secrets of Steampunkery. Filled with do-it-yourself projects, Steampunk Gear, Gadgets, and Gizmos: A Maker's Guide to Creating Modern Artifacts shows you how to build exquisite, ingenious contraptions on a budget. Learn from Lord Featherstone as he distills his wealth of hard-learned skills, describes how to use the readily available tools of the modern mad scientist, and expounds on the art and philosophy of scavenging unique components and raw materials. The perfect companion for the hobbyist and advanced machinist alike, this inventive volume will guide you through the creation of your very own infernal devices. Get steamed with these provocative projects: Aetheric ray deflector solid brass goggles Calibrated indicator gauges Ferromagnetic self-scribing automated encyclopedia (or, the Steampunk book drive) High voltage electro-static cannon (or, the lamp gun) Tesla-pod chrono-static insulating field generator (or, the mobile device enclosure) Altitude mask with integrated respiratory augmentation Armoured pith helmet Mark I superior replacement arm with integrated Gatling gun attachment Visit the companion website, www.mhprofessional.com/steampunk, for videos, images, and more bonus content! Make Great Stuff! TAB, an imprint of McGraw-Hill Professional, is a leading publisher of DIY technology books for makers, hackers, and electronics hobbyists.

Steampunk Your Wardrobe, Revised Edition

Steampunk Your Wardrobe, Revised Edition PDF

Author: Calista Taylor

Publisher: Design Originals

Published: 2015-09

Total Pages: 0

ISBN-13: 9781497200128

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Taylor provides a step-by-step guide to capturing the steampunk aesthetic in your apparel. She shows you how to add Victorian flair to you modern wardrobe; repurpose fashions from your closet or the second-hand shop; and even includes projects for jewelry and accessories.

The Fangirl's Guide to the Universe

The Fangirl's Guide to the Universe PDF

Author: Sam Maggs

Publisher: Quirk Books

Published: 2020-10-27

Total Pages: 208

ISBN-13: 168369256X

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From notable geek girl Sam Maggs, The Fangirl's Guide to the Universe is the ultimate handbook for teens living the nerdy life. Fandom, pop culture, feminism, cosplay, cons, books, memes, podcasts, vlogs, OTPs and RPGs and MMOs and more—there’s never been a better time to be a fangirl, or a better guide to navigate the wide universe of fandoms. This handbook is packed with tips, playthroughs, and cheat codes, including: · How to make nerdy friends · How to rock cosplay · How to write fanfic with feels · How to defeat internet trolls · How to attend your first con And more! Featuring wisdom from Sam and insightful interviews with fangirl faves like Danielle Paige, Rainbow Rowell, and Preeti Chhibber, The Fangirl’s Guide to the Universe highlights the joys of fandom community and offers a fun, feminist take on the often male-dominated world of geekdom. This refreshed edition updates The Fangirl’s Guide to the Galaxy including new interviews.

Computer Architecture

Computer Architecture PDF

Author: Charles Fox

Publisher: No Starch Press

Published: 2024-05-07

Total Pages: 498

ISBN-13: 1718502869

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Not since the 1980s has computer architecture been so exciting! This book captures the moment, mining the history of computing to teach key concepts in modern hardware design and introduce the neural and quantum architectures of the future. Computer Architecture is an in-depth exploration of the principles and designs that have shaped computer hardware through the ages, from counting devices like the abacus, to Babbage’s Difference Engine, to modern GPUs and the frontiers of quantum computing. This engaging blend of history, theory, hands-on exercises, and real-world examples is sure to make for an insightful romp through a fast-changing world. You won’t just read about computer architecture, you’ll also gain the understanding to touch, build, and program it. You’ll explore the basic structures of a CPU by learning to program a Victorian Analytical Engine. You’ll extend electronic machines to 8-bit and 16-bit retro gaming computers, learning to program a Commodore 64 and an Amiga. You’ll delve into x86 and RISC-V architectures, cloud and supercomputers, and ideas for future technologies. You’ll also learn: • How to represent data with different coding schemes and build digital logic gates • The basics of machine and assembly language programming • How pipelining, out-of-order execution, and parallelism work, in context • The power and promise of neural networks, DNA, photonics, and quantum computing Whether you’re a student, a professional, or simply a tech enthusiast, after reading this book, you’ll grasp the milestones of computer architecture and be able to engage directly with the technology that defines today’s world. Prepare to be inspired, challenged, and above all, see and experience the digital world, hands-on.

The Role-Playing Society

The Role-Playing Society PDF

Author: Andrew Byers

Publisher: McFarland

Published: 2016-03-04

Total Pages: 321

ISBN-13: 0786498838

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Since the release of Dungeons & Dragons in 1974, role-playing games (RPGs) have spawned a vibrant industry and subculture whose characteristics and player experiences have been well explored. Yet little attention has been devoted to the ways RPGs have shaped society at large over the last four decades. Role-playing games influenced video game design, have been widely represented in film, television and other media, and have made their mark on education, social media, corporate training and the military. This collection of new essays illustrates the broad appeal and impact of RPGs. Topics range from a critical reexamination of the Satanic Panic of the 1980s, to the growing significance of RPGs in education, to the potential for "serious" RPGs to provoke awareness and social change. The contributors discuss the myriad subtle (and not-so-subtle) ways in which the values, concepts and mechanics of RPGs have infiltrated popular culture.