A Guide to ZX Spectrum Adventure Games - 1982 - 1985

A Guide to ZX Spectrum Adventure Games - 1982 - 1985 PDF

Author: Shaun McClure

Publisher:

Published: 2021-10-28

Total Pages: 579

ISBN-13:

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This book is a guide to ZX Spectrum adventure games released between 1982 to 1985. It includes all of the hit games, plus many that you've probably never even heard of (188 games in total), complete with screenshots, covers and some adverts from the era... Plus oodles of new artwork from Robin Grenville-Evans. This thick tome (over 575 pages) has an introduction from Mike Gerrard (Your Sinclair adventure game columist), plus interviews with developers Don Woods (Colossal Caves), Mel Croucher (Automata), Charles Cecil (Artic Computing), Scott Adams (Adventure International), Tim Gilberts (Gilsoft), Trevor Hall (Mikro Gen), Terry Greer (Interceptor Micros), Tony Barber (Phipps Associates, RamJam Corporation), Pete Austin (Level 9 Computing) and Roy Carnell (Carnell Software). You can download free maps from www.retro-spective-books.co.uk

A Guide to ZX Spectrum Games - 1985 To 1986

A Guide to ZX Spectrum Games - 1985 To 1986 PDF

Author: Shaun McClure

Publisher:

Published: 2021-01-12

Total Pages: 790

ISBN-13:

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Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

A Guide to ZX Spectrum Games - 1985 To 1986

A Guide to ZX Spectrum Games - 1985 To 1986 PDF

Author: Hilary Wells

Publisher: Independently Published

Published: 2018-12

Total Pages: 790

ISBN-13: 9781973411062

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Retrospective reviews of 256 ZX Spectrum games published between 1985 and 1986 - With an Introduction from Retro Gamer Journalist Kieren Hawken, and interviews from developers such as Steve Turner (Hewson Consultants), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Julian Gollop (Target Games, Ubisoft), Bill Harbison (Ocean), Phil Mochan (Firebird), Fergus McNeill (Delta 4), Steve Wetherill (Odin Computing), Karen Davies (Imagine, Denton Designs), Ian Oliver (Realtime Games), Graham Stafford (Design Design), Ian Morrison (US Gold), Roger Womack (Icon Design, Gremlin), John Heap (Imagine, Denton Designs), Fergus McNeill (Delta 4 Software), Dave Martin (Martech), Simon Butler (Ocean), Clive Townsend (Durell Software), Shaun Hollingworth (Gremlin), Pete Harrap (Gremlin), Gary Bracey (Ocean), Ste Pickford (Binary Design), Shaun Abbott (Level 9), Pete Harrison (Icon Design, Binary Design), David Bishop (Argus Press), and Allan Findlay (Laser Genius) . Fully illustrated with screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

A Guide to ZX Spectrum Games - 1982 To 1984

A Guide to ZX Spectrum Games - 1982 To 1984 PDF

Author: Hilary Wells

Publisher: Independently Published

Published: 2017-09-04

Total Pages: 570

ISBN-13: 9781522090755

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Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK, Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

A Guide to ZX Spectrum Games - 1982 To 1984

A Guide to ZX Spectrum Games - 1982 To 1984 PDF

Author: Shaun McClure

Publisher:

Published: 2021-01-12

Total Pages: 570

ISBN-13:

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Retrospective reviews of over 200 ZX Spectrum games published between 1982 and 1984 - An Introduction from Crash Editor Roger Kean, and interviews from developers such as Steve Turner (Hewson Consultants), Charles Cecil (Artic, US Gold, Activision), Mel Croucher (Automata), Jon Ritman (Ocean Software, Artic), John Gibson (Imagine, Denton Designs, Ocean), Malcolm Evans (New Generation), Don Priestley (DK,Troniks, Pirahna), Simon Brattel (Crystal Computing, Design Design), Scott Adams (Adventure International), Kevin Toms (Addictive Games), Mike Lamb (CDS, Ocean), Daren White (Gem Software, Rainbow Arts), David Leitch (Silversoft, Binary Design, Sales Curve), Ally Noble (Imagine, Denton Designs), Andy Stagg (Automata), and Bruce Everiss (Bug Byte, Imagine, Codemasters). Fully illustrated with Screenshots of every game - Some original box artwork and advertisements, and original illustrations from Rob Grenville-Evans (Automata).

A Guide to ZX Spectrum Games - 1987 To 1988

A Guide to ZX Spectrum Games - 1987 To 1988 PDF

Author: Shaun McClure

Publisher:

Published: 2021-03-19

Total Pages: 769

ISBN-13:

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Retrospective reviews of over 240 ZX Spectrum games published between 1987 and 1988 - With an Introduction from Ex-Your Sinclair journalist Phil South, and interviews with some of the leading lights of the day including John Phillips (Hewson Consultants), Peter Stone (CEO Palace Software), Andrew Hewson (CEO Hewson Consultants), Richard Darling (CEO Codemasters), Jas Austin (Creative Reality), Nick Bruty (Probe Software), Richard Stevenson (Anco/Gremlin), Dawn Hollywood (Ocean Software), Paul Griffiths (Interceptor Software), Mike Follin (Software Creations), Andy Swann (Enigma Variations), Mev Dinc (System 3/Vivid Image),The Oliver Twins (Codemasters), John Wilson (Zenobi) and Colin Dooley (Gremlin), with original illustrations by Robin Grenville-Evans (Ex-Automata)

A Guide to ZX Spectrum Games from 1982 To 1984

A Guide to ZX Spectrum Games from 1982 To 1984 PDF

Author: Hilary Wells

Publisher:

Published: 2017-11-25

Total Pages: 566

ISBN-13: 9781973386445

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The exclusive COLOUR version of... A GUIDE TO ZX SPECTRUM GAMES 1982 to 1984, featuring over 200 games, along with developer interviews from Steve Turner, Mel Croucher, Scott Adams, Kevin Toms, Simon Brattel, Charles Cecil, Malcolm Evans, Don Priestley, Bruce Everiss, John Gibson, Jon Ritman, Mike Lamb, Ally Noble, Ian Oliver, David Leitch, Daren White, and Andy Stagg.Fully illustrated with individual screenshots and cover artwork.

The Video Games Guide

The Video Games Guide PDF

Author: Matt Fox

Publisher: McFarland

Published: 2013-01-17

Total Pages: 385

ISBN-13: 078647257X

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The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

A Guide to Movie Based Video Games

A Guide to Movie Based Video Games PDF

Author: Christopher Carton

Publisher: White Owl

Published: 2023-08-30

Total Pages: 202

ISBN-13: 1399085980

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You’ve seen the movie, now PLAY the movie! Long before gaming came to the big screen, cinema arrived in the homes of millions in the form of licensed video games; playable merchandise that tied in to some of the major tentpoles of cinematic history. Many of these games followed the storylines of the movies on which they were based, as well as providing supplementary adventures to major franchises. Collected in this book are some of the biggest games to come from Hollywood adventures during the '80s and '90s. In this comprehensive book, you’ll find over 300 games across 18 chapters, with sections dedicated to major movie franchises such as Star Wars, Jurassic Park, Top Gun, Pixar, Aliens and Indiana Jones, along with nearly 200 full-color screenshots of major releases. Showcasing the highs and lows of early computer gaming through the 16-bit era and onto the advent of 3D console gaming, A Guide to Movie Based Video Games: 1982 - 2000 covers two decades of video games with trivia, analysis and recommendations. Grab your controller, step into the silver screen and get ready to play!