A Guide to Japanese Role-Playing Games
Author: Bitmap Books
Publisher:
Published: 2021-10-25
Total Pages: 0
ISBN-13: 9781838019143
DOWNLOAD EBOOK →Author: Bitmap Books
Publisher:
Published: 2021-10-25
Total Pages: 0
ISBN-13: 9781838019143
DOWNLOAD EBOOK →Author: Felipe Pepe
Publisher:
Published: 2019-09
Total Pages: 528
ISBN-13: 9781999353308
DOWNLOAD EBOOK →Reviews over 400 seminal games from 1975 to 2015. Each entry shares articles on the genre, mod suggestions and hints on how to run the games on modern hardware.
Author: Rachael Hutchinson
Publisher: Rowman & Littlefield
Published: 2022-04-11
Total Pages: 337
ISBN-13: 1793643555
DOWNLOAD EBOOK →Japanese Role-playing Games: Genre, Representation, and Liminality in the JRPG examines the origins, boundaries, and transnational effects of the genre, addressing significant formal elements as well as narrative themes, character construction, and player involvement. Contributors from Japan, Europe, North America, and Australia employ a variety of theoretical approaches to analyze popular game series and individual titles, introducing an English-speaking audience to Japanese video game scholarship while also extending postcolonial and philosophical readings to the Japanese game text. In a three-pronged approach, the collection uses these analyses to look at genre, representation, and liminality, engaging with a multitude of concepts including stereotypes, intersectionality, and the political and social effects of JRPGs on players and industry conventions. Broadly, this collection considers JRPGs as networked systems, including evolved iterations of MMORPGs and card collecting “social games” for mobile devices. Scholars of media studies, game studies, Asian studies, and Japanese culture will find this book particularly useful.
Author: Kurt Kalata
Publisher: Unbound Publishing
Published: 2019-11-14
Total Pages: 243
ISBN-13: 178352765X
DOWNLOAD EBOOK →Japan has produced thousands of intriguing video games. But not all of them were released outside of the country, especially not in the 1980s and 90s. While a few of these titles have since been documented by the English-speaking video game community, a huge proportion of this output is unknown beyond Japan (and even, in some cases, within it). Hardcore Gaming 101 Presents: Japanese Video Game Obscurities seeks to catalogue many of these titles – games that are weird, compelling, cool or historically important. The selections represent a large number of genres – platformers, shoot-em-ups, role-playing games, adventure games – across nearly four decades of gaming on arcade, computer and console platforms. Featuring the work of giants like Nintendo, Sega, Namco and Konami alongside that of long-forgotten developers and publishers, even those well versed in Japanese gaming culture are bound to learn something new.
Author: Mark C. MacKinnon
Publisher: Guelph, Ont. : Guardians of Order
Published: 1999
Total Pages: 0
ISBN-13: 9780968243114
DOWNLOAD EBOOK →Welcome to the ultimate English-language guide for one of the most popular Japanese anime shows of all times! Sailor Moon is a hit with boys and girls of all ages, and is watched on Cartoon Network's popular "Toonami" programming block every day by over one million viewers. This book offers a comprehensive Sailor Moon resource and reference section, including episode summaries, character bios, and series analysis in a clear and easy to read format.
Author: Mark T. Arsenault
Publisher: Gold Rush Entertainment Incorporated
Published: 2003-06-01
Total Pages: 108
ISBN-13: 9781890305581
DOWNLOAD EBOOK →The Sengoku: Character Sheets book contains 41 illustrated and revised, two-sided character sheets, plus 11 additional blank (un-illustrated) character sheets. Features 41 illustrations of popular character profession templates -- samurai, bushi, priests, mystics, shinobi and more!
Author: Gerald A. Voorhees
Publisher: Bloomsbury Publishing USA
Published: 2012-02-16
Total Pages: 387
ISBN-13: 1441141081
DOWNLOAD EBOOK →Dungeons, Dragons, and Digital Denizens is a collection of scholarly essays that seeks to represent the far-reaching scope and implications of digital role-playing games as both cultural and academic artifacts. As a genre, digital role playing games have undergone constant and radical revision, pushing not only multiple boundaries of game development, but also the playing strategies and experiences of players. Divided into three distinct sections, this premiere volume captures the distinctiveness of different game types, the forms of play they engender and their social and cultural implications. Contributors examine a range of games, from classics like Final Fantasy to blockbusters like World of Warcraft to obscure genre bending titles like Lux Pain. Working from a broad range of disciplines such as ecocritism, rhetoric, performance, gender, and communication, these essays yield insights that enrich the field of game studies and further illuminate the cultural, psychological and philosophical implications of a society that increasingly produces, plays and discourses about role playing games.
Author: Rey Esteban
Publisher:
Published: 2021-05-17
Total Pages: 132
ISBN-13:
DOWNLOAD EBOOK →Presented by The Video Game Museum, The NES Endings Compendium presents the endings of Nintendo Entertainment System games from 1985 and 1988. Revisit the memories of completing games like Super Mario Bros., Contra. Castlevania, Blaster Master, Bionic Commando, and many others, all presented in a nostalgic style patterned after 1980s video game magazines!
Author: Lizzie Stark
Publisher:
Published: 2012
Total Pages: 0
ISBN-13: 9781569766057
DOWNLOAD EBOOK →"The story of adults who put on a costume, develop a persona, and interact with other characters for hours or days as part of a LARP, or Live Action Role-Playing game. A look at the hobby from its history in the pageantry of Tudor England to its use as a training tool for the US military"--Provided by publisher.
Author: Bitmap Books
Publisher:
Published: 2019-12-02
Total Pages: 272
ISBN-13: 9781999353346
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