The Game of Inches

The Game of Inches PDF

Author: Nigel Collin

Publisher: John Wiley & Sons

Published: 2016-07-12

Total Pages: 231

ISBN-13: 0730328961

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No spin, no fuss, no gurus: get the real secret to business success Game of Inches dispels the myth that success must come from disruption, and provides an actionable blueprint for real-world business achievement. Entrepreneur Nigel Collin interviewed over 80 successful Australian entrepreneurs and leaders to learn the key factors that make a successful business; in this book, he distils his findings into a simple process of four actions governed by three behaviours that will guide your path to the top. Examples and case studies eschew the limelight in favour of those on the front lines of business doing well, illustrating the revolutionary idea that you don't have to make headlines to be a success. By shifting your mindset from explosive, overnight success to a quieter, more consistent, more sustainable process, you gain the ability to reach the top and stay there. You'll discover that innovation is actually in reach, doesn't cost too much and is not really all that complex when approached from a growth-oriented mindset of making small changes consistently. You don't need to be Steve Jobs, and you don't need to create the next iPhone to be a success in business. What you do need to do is redirect your attention away from who you are and toward what you deliver. Learn what really drives sustainable success Discover innovation that's within reach right now Focus on what you do, not who you are Work toward a process of constant, consistent improvement Business success is not a one-off event or a single "eureka" moment. It's a continuous, step-by-step process of becoming better every day. Incremental change is the surest route to the top; though others may skip the climb in favour of a helicopter, those who earn the summit tend to stay longest. Game of Inches is your straightforward roadmap to no-nonsense, long-term business success.

A Game of Inches

A Game of Inches PDF

Author: Peter Morris

Publisher: Ivan R. Dee

Published: 2006-03-23

Total Pages: 663

ISBN-13: 1566639549

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A fascinating and charming encyclopedic collection of baseball firsts, describing how the innovations in the game—in rules, equipment, styles of play, strategies, etc.—occurred and developed from its origins to the present day. The book relies heavily on quotations from contemporary sources.

Life Is a Game of Inches. Christian Roberts, James Leighton

Life Is a Game of Inches. Christian Roberts, James Leighton PDF

Author: Christian Roberts

Publisher: Vertical

Published: 2010-09

Total Pages: 0

ISBN-13: 9781904091448

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'Life is a Game of Inches' is an account of Cardiff City, Exeter City, Bristol City and Swindon Town footballer Christian Roberts. Amongst the glory of getting called up for Wales and delighting fans with his skills came the misery of alcohol addiction, gambling, losing a daughter and falling out with a managers and players.

A Matter of Inches

A Matter of Inches PDF

Author: Clint Malarchuk

Publisher: Triumph Books

Published: 2017-11-01

Total Pages: 272

ISBN-13: 1641250313

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No job in the world of sports is as intimidating, exhilarating, and stress-ridden as that of a hockey goaltender. Clint Malarchuk did that job while suffering high anxiety, depression, and obsessive compulsive disorder and had his career nearly literally cut short by a skate across his neck, to date the most gruesome injury hockey has ever seen. This autobiography takes readers deep into the troubled mind of Malarchuk, the former NHL goaltender for the Quebec Nordiques, the Washington Capitals, and the Buffalo Sabres. When his carotid artery was slashed during a collision in the crease, Malarchuk nearly died on the ice. Forever changed, he struggled deeply with depression and a dependence on alcohol, which nearly cost him his life and left a bullet in his head. In A Matter of Inches, Malarchuk reflects on his past as he looks forward to the future, every day grateful to have cheated death—twice.

It's All a Game

It's All a Game PDF

Author: Tristan Donovan

Publisher: Macmillan

Published: 2017-05-30

Total Pages: 296

ISBN-13: 1250082730

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"[A] timely book...It’s All a Game provides a wonderfully entertaining trip around the board, through 4,000 years of game history."—The Wall Street Journal Board games have been with us longer than even the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, British journalist and renowned games expert Tristan Donovan opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games--from chess to Monopoly to Settlers of Catan, and more--have captured hearts and minds all over the world for generations.

Life is Not a Game of Perfect

Life is Not a Game of Perfect PDF

Author: Bob Rotella

Publisher: Simon and Schuster

Published: 1999-04-02

Total Pages: 224

ISBN-13: 1439137099

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Most people think talent is genetically determined. Either you can sing or you can't. You get calculus or it's beyond you. You have what it takes to succeed -- or you don't. The truth about human performance is far more encouraging, says Dr. Bob Rotella in Life Is Not a Game of Perfect. Dr. Rotella, the bestselling author of Golf Is Not a Game of Perfect and Golf Is a Game of Confidence, believes that talent, as conventionally defined and measured, plays a secondary role in determining one's fate. Far more important is real talent, a combination of character, attitude, and devotion, which makes greatness possible. And the good news is that anyone can develop real talent. As always, Dr. Bob Rotella speaks from experience. He has made a career of helping people chase and catch their dreams. His authority as a sports psychologist is well known. Golfers from Tom Kite to David Duval to Pat Bradley have relied on him to help them break through to triumphs on the PGA Tour. But Bob Rotella's practice extends beyond the sports world. He is a consultant on performance enhancement to leading businesses such as Merrill Lynch, General Electric, and PepsiCo. He has worked with successful people in businesses ranging from law to entertainment. From hundreds of clients and countless students, Dr. Bob Rotella has learned what works. In Life Is Not a Game of Perfect, he shares what he has learned and what he teaches his clients. Real talent, he explains, is "brilliance of a different sort." It is the nerve to choose a career doing something you love or the ability to learn to love what you do. It is courage, persistence, and determination. It is the ability to handle failure and honor commitments. Whether you think so or not, real talent is within your grasp. In Life Is Not a Game of Perfect, Dr. Bob Rotella will help you make it a decisive element in your life. He can show you how to identify and cultivate the qualities that lead to success, prosperity, and happiness.

In-Game

In-Game PDF

Author: Gordon Calleja

Publisher: MIT Press

Published: 2011-05-13

Total Pages: 235

ISBN-13: 0262294540

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An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.

Game Feel

Game Feel PDF

Author: Steve Swink

Publisher: CRC Press

Published: 2008-10-13

Total Pages: 377

ISBN-13: 1482267330

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"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe

A Game of Inches

A Game of Inches PDF

Author: Peter Morris

Publisher: Rowman & Littlefield

Published: 2006

Total Pages: 663

ISBN-13: 1566636779

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"The scope of A Game of Inches is encyclopedic, with nearly a thousand entries that illuminate the origins of items ranging from catchers' masks to hook slides to intentional walks to cork-center baseballs. But this is much more than just a reference guide. Along the way, award-winning author Peter Morris has a sharp eye for the telling quote and the entertaining anecdote. He explains the context that led each new feature of the game to emerge when it did, and chronicles the often surprising responses to these innovations."--BOOK JACKET.