A Concise History of Computers, Smartphones and the Internet

A Concise History of Computers, Smartphones and the Internet PDF

Author: Ernie Dainow

Publisher: Ernie Dainow

Published: 2017-02-01

Total Pages: 95

ISBN-13: 0995214417

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The very first electronic computers were invented at the end of World War II. They were very large machines that could only be used in special air conditioned rooms. Today, almost everybody carries a computer in their pocket, in their mobile phone. How did all this come about in only 70 years? This book is for people who would like to know the answer to this question. It tells this exciting story, with a lot of pictures. This book is not a complete history, rather it is a concise history that covers the most important people, companies and inventions that led to where we are today. The first chapter covers the evolution of computer hardware - the physical machine. The second chapter focuses on the software - the programs that provide the instructions that tell the hardware what to do. The third chapter covers the most important data networks that were developed so that computers could communicate with each other, ending with the Internet which only became the dominant computer network after 1995. The last chapter on Smartphones traces its history from the discovery of radio waves in the late 19th century to the Apple iPhone. This book does not require a lot of technical knowledge about computers. People who are interested in learning more about how computers actually work can read the companion book “Understanding Computers, Smartphones and the Internet”, by Ernie Dainow.

Understanding Computers, Smartphones and the Internet

Understanding Computers, Smartphones and the Internet PDF

Author: Ernie Dainow

Publisher: Ernie Dainow

Published:

Total Pages: 126

ISBN-13: 0995214409

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Most introductory books about computers are long, detailed technical books such as those used in a computer science course or else tutorials that provide instructions on how to operate a computer with little description of what happens inside the machine. This book fits in the large gap between these two extremes. It is for people who would like to understand how computers work, without having to learn a lot of technical details. Only the most important things about computers are covered. There is no math except some simple arithmetic. The only prerequisite is knowing how to use a web browser. As an alternative or adjunct to reading the book, you can watch a series of short videos by going to youtube.com and searching for “Understanding Computers, Smartphones and the Internet”. Only current day technology is covered. People who are interested in learning about how computers evolved from the earliest machines can read the companion book “A Concise History of Computers, Smartphones and the Internet”. While originally intended for people who are not in the computer field, this book is also useful for those taking a coding course or an introductory computer science course. Even people already in the computer field will find things of interest in this book.

Computing

Computing PDF

Author: Paul E. Ceruzzi

Publisher: MIT Press

Published: 2012-06-15

Total Pages: 221

ISBN-13: 0262517671

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Discover the history of computing through 4 major threads of development in this compact, accessible history covering punch cards, Silicon Valley, smartphones, and much more. In an accessible style, computer historian Paul Ceruzzi offers a broad though detailed history of computing, from the first use of the word “digital” in 1942 to the development of punch cards and the first general purpose computer, to the internet, Silicon Valley, and smartphones and social networking. Ceruzzi identifies 4 major threads that run throughout all of computing’s technological development: • Digitization: the coding of information, computation, and control in binary form • The convergence of multiple streams of techniques, devices, and machines • The steady advance of electronic technology, as characterized famously by “Moore's Law” • Human-machine interface The history of computing could be told as the story of hardware and software, or the story of the Internet, or the story of “smart” hand-held devices. In this concise and accessible account of the invention and development of digital technology, Ceruzzi offers a general and more useful perspective for students of computer science and history.

From Mainframes to Smartphones

From Mainframes to Smartphones PDF

Author: Martin Campbell-Kelly

Publisher: Harvard University Press

Published: 2015-06-08

Total Pages: 249

ISBN-13: 0674286553

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This compact history traces the computer industry from its origins in 1950s mainframes, through the establishment of standards beginning in 1965 and the introduction of personal computing in the 1980s. It concludes with the Internet’s explosive growth since 1995. Across these four periods, Martin Campbell-Kelly and Daniel Garcia-Swartz describe the steady trend toward miniaturization and explain its consequences for the bundles of interacting components that make up a computer system. With miniaturization, the price of computation fell and entry into the industry became less costly. Companies supplying different components learned to cooperate even as they competed with other businesses for market share. Simultaneously with miniaturization—and equally consequential—the core of the computer industry shifted from hardware to software and services. Companies that failed to adapt to this trend were left behind. Governments did not turn a blind eye to the activities of entrepreneurs. The U.S. government was the major customer for computers in the early years. Several European governments subsidized private corporations, and Japan fostered R&D in private firms while protecting its domestic market from foreign competition. From Mainframes to Smartphones is international in scope and broad in its purview of this revolutionary industry.

From Gutenberg to the Internet

From Gutenberg to the Internet PDF

Author: Jeremy M. Norman

Publisher: Norman Publishing

Published: 2005

Total Pages: 928

ISBN-13: 9780930405878

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From Gutenberg to the Internet presents 63 original readings from the history of computing, networking, and telecommunications arranged thematically by chapters. Most of the readings record basic discoveries from the 1830s through the 1960s that laid the foundation of the world of digital information in which we live. These readings, some of which are illustrated, trace historic steps from the early nineteenth century development of telegraph systems---the first data networks---through the development of the earliest general-purpose programmable computers and the earliest software, to the foundation in 1969 of ARPANET, the first national computer network that eventually became the Internet. The readings will allow you to review early developments and ideas in the history of information technology that eventually led to the convergence of computing, data networking, and telecommunications in the Internet. The editor has written a lengthy illustrated historical introduction concerning the impact of the Internet on book culture. It compares and contrasts the transition from manuscript to print initiated by Gutenberg's invention of printing by moveable type in the 15th century with the transition that began in the mid-19th century from a print-centric world to the present world in which printing co-exists with various electronic media that converged to form the Internet. He also provided a comprehensive and wide-ranging annotated timeline covering selected developments in the history of information technology from the year 100 up to 2004, and supplied introductory notes to each reading. Some introductory notes contain supplementary illustrations.

A History of Modern Computing, second edition

A History of Modern Computing, second edition PDF

Author: Paul E. Ceruzzi

Publisher: MIT Press

Published: 2003-04-08

Total Pages: 468

ISBN-13: 9780262532037

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From the first digital computer to the dot-com crash—a story of individuals, institutions, and the forces that led to a series of dramatic transformations. This engaging history covers modern computing from the development of the first electronic digital computer through the dot-com crash. The author concentrates on five key moments of transition: the transformation of the computer in the late 1940s from a specialized scientific instrument to a commercial product; the emergence of small systems in the late 1960s; the beginning of personal computing in the 1970s; the spread of networking after 1985; and, in a chapter written for this edition, the period 1995-2001. The new material focuses on the Microsoft antitrust suit, the rise and fall of the dot-coms, and the advent of open source software, particularly Linux. Within the chronological narrative, the book traces several overlapping threads: the evolution of the computer's internal design; the effect of economic trends and the Cold War; the long-term role of IBM as a player and as a target for upstart entrepreneurs; the growth of software from a hidden element to a major character in the story of computing; and the recurring issue of the place of information and computing in a democratic society. The focus is on the United States (though Europe and Japan enter the story at crucial points), on computing per se rather than on applications such as artificial intelligence, and on systems that were sold commercially and installed in quantities.

Foundations and Fundamentals in Human-Computer Interaction

Foundations and Fundamentals in Human-Computer Interaction PDF

Author: Constantine Stephanidis

Publisher: CRC Press

Published: 2024-08-02

Total Pages: 474

ISBN-13: 104008897X

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This book serves as a foundation to the field of HCI, equipping readers with the necessary knowledge and skills to engage in this field. This book Discusses human functionalities and characteristics relevant to interaction, including sensory perception, attention and memory, language and communication, emotions, decision-making, as well as mental models, human error, and human actions. Explores the evolution of HCI design approaches and the role of social and organizational psychology in HCI Discusses key concepts and societal aspects of interactive technologies, such as user acceptance, ethics, privacy, and trust. Covers the historical background, contributing disciplines, essential concepts, and theories within the domain. This book will appeal to individuals interested in Human–Computer Interaction research and applications.

The History of the Computer

The History of the Computer PDF

Author: Rachel Ignotofsky

Publisher: Ten Speed Press

Published: 2022-05-17

Total Pages: 129

ISBN-13: 1984857428

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A strikingly illustrated overview of the computing machines that have changed our world—from the abacus to the smartphone—and the people who made them, by the New York Times bestselling author and illustrator of Women in Science. “A beautifully illustrated journey through the history of computing, from the Antikythera mechanism to the iPhone and beyond—I loved it.”—Eben Upton, Founder and CEO of Raspberry Pi ONE OF THE BEST BOOKS OF THE YEAR: The New York Public Library Computers are everywhere and have impacted our lives in so many ways. But who created them, and why? How have they transformed the way that we interact with our surroundings and each other? Packed with accessible information, fun facts, and discussion starters, this charming and art-filled book takes you from the ancient world to the modern day, focusing on important inventions, from the earliest known counting systems to the sophisticated algorithms behind AI. The History of the Computer also profiles a diverse range of key players and creators—from An Wang and Margaret Hamilton to Steve Jobs and Sir Tim Berners-Lee—and illuminates their goals, their intentions, and the impact of their inventions on our everyday lives. This entertaining and educational journey will help you understand our most important machines and how we can use them to enhance the way we live. You’ll never look at your phone the same way again!

Introduction to the History of Computing

Introduction to the History of Computing PDF

Author: Gerard O'Regan

Publisher: Springer

Published: 2016-06-21

Total Pages: 301

ISBN-13: 3319331388

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Tracing the story of computing from Babylonian counting boards to smartphones, this inspiring textbook provides a concise overview of the key events in the history of computing, together with discussion exercises to stimulate deeper investigation into this fascinating area. Features: provides chapter introductions, summaries, key topics, and review questions; includes an introduction to analogue and digital computers, and to the foundations of computing; examines the contributions of ancient civilisations to the field of computing; covers the first digital computers, and the earliest commercial computers, mainframes and minicomputers; describes the early development of the integrated circuit and the microprocessor; reviews the emergence of home computers; discusses the creation of the Internet, the invention of the smartphone, and the rise of social media; presents a short history of telecommunications, programming languages, operating systems, software engineering, artificial intelligence, and databases.

Digital Wars

Digital Wars PDF

Author: Charles Arthur

Publisher: Kogan Page Publishers

Published: 2014-05-03

Total Pages: 344

ISBN-13: 0749472049

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The first time that Apple, Google and Microsoft found themselves sharing the same digital space was 1998. They were radically different companies and they would subsequently fight a series of pitched battles for control of different parts of the digital landscape. They could not know of the battles to come. But they would be world-changing. This new edition of Digital Wars looks at each of these battles in turn. Accessible and comprehensive, it analyses the very different cultures of the three companies and assesses exactly who are the victors on each front. Thoroughly updated to include information on the latest developments and rising competitors Samsung, it also include a completely new chapter on how China moved from being the assembly plant for music players and smartphones, to becoming the world's biggest smartphone business.