A Career in Computer Graphics and Design

A Career in Computer Graphics and Design PDF

Author: Joe Greek

Publisher: The Rosen Publishing Group, Inc

Published: 2014-12-15

Total Pages: 82

ISBN-13: 1477778888

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Career-seekers looking for a field that will take advantage of their artistic talents will find this volume immensely helpful. Readers will learn about the varied environments in which graphic designers work and the expectations that different kinds of companies have of their employees. They’ll learn how high school courses, college courses, extracurricular activities, online training resources, and internships can help prepare them for careers in computer and graphic design. There are even practical tips on getting and keeping your first job in this competitive field, as well as a useful overview of the tools and software of the trade.

Careers in Computer Graphics & Animation

Careers in Computer Graphics & Animation PDF

Author: Garth Gardner

Publisher: Garth Gardner Company

Published: 2001

Total Pages: 228

ISBN-13: 9780966107524

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Summarizes positions and professions in the fields of computer graphics, design, and animation, discussing position titles, potential salaries, and related information obtained through interviews with professionals in these fields.

Advanced Global Illumination

Advanced Global Illumination PDF

Author: Philip Dutre

Publisher: CRC Press

Published: 2018-10-24

Total Pages: 203

ISBN-13: 1315359871

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This book provides a fundamental understanding of global illumination algorithms. It discusses a broad class of algorithms for realistic image synthesis and introduces a theoretical basis for the algorithms presented. Topics include: physics of light transport, Monte Carlo methods, general strategies for solving the rendering equation, stochastic path-tracing algorithms such as ray tracing and light tracing, stochastic radiosity including photon density estimation and hierarchical Monte Carlo radiosity, hybrid algorithms, metropolis light transport, irradiance caching, photon mapping and instant radiosity, beyond the rendering equation, image display and human perception. If you want to design and implement a global illumination rendering system or need to use and modify an existing system for your specific purpose, this book will give you the tools and the understanding to do so.

A Career in Computer Graphics and Design

A Career in Computer Graphics and Design PDF

Author: Joe Greek

Publisher: The Rosen Publishing Group, Inc

Published: 2014-12-15

Total Pages: 82

ISBN-13: 1477778896

DOWNLOAD EBOOK →

Career-seekers looking for a field that will take advantage of their artistic talents will find this volume immensely helpful. Readers will learn about the varied environments in which graphic designers work and the expectations that different kinds of companies have of their employees. They’ll learn how high school courses, college courses, extracurricular activities, online training resources, and internships can help prepare them for careers in computer and graphic design. There are even practical tips on getting and keeping your first job in this competitive field, as well as a useful overview of the tools and software of the trade.

Computer Graphics for Artists: An Introduction

Computer Graphics for Artists: An Introduction PDF

Author: Andrew Paquette

Publisher: Springer Science & Business Media

Published: 2008-03-20

Total Pages: 272

ISBN-13: 184800141X

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Packed with exercises, this book is an application-independent and reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his/her goals, instead of the technology being master of the artist.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF

Author: Gabriel Gambetta

Publisher: No Starch Press

Published: 2021-05-13

Total Pages: 250

ISBN-13: 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.

Careers for Tech Girls in Graphic Design

Careers for Tech Girls in Graphic Design PDF

Author: Donna B. McKinney

Publisher: The Rosen Publishing Group, Inc

Published: 2018-07-15

Total Pages: 82

ISBN-13: 150818013X

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For the artistic girl who enjoys the creative process and also has a knack for handling the technology that powers her world, a graphic design career could be a great fit. This book provides easy-to-follow descriptions of careers in graphic design, including multimedia design, web design, and photography. Readers will find information on the daily duties of a graphic designer, the education and training required, and the job prospects for the coming years. This accessible guide also provides practical advice on how to write a resume and cover letter, build a portfolio, prepare for job interviews, and network.

Becoming a Digital Designer

Becoming a Digital Designer PDF

Author: Steven Heller

Publisher: John Wiley & Sons

Published: 2011-01-19

Total Pages: 336

ISBN-13: 111803421X

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From the author of the bestselling Becoming a Graphic Designer and the editor of Adobe Think Tank comes this clear overview of the field of digital design This complete guide to the evolving digital design disciplines opens the door to today’s most sought-after job opportunities in Web, video, broadcast, game, and animation design. Featuring over 45 interviews with leading digital designers and more than 225 illustrations, the book covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. This is an ideal starting point for anyone considering a career in the digital design world. Steven Heller (New York, NY) is the co-chair of the MFA Designer As Author program and co-founder of the MFA in Design Criticism program at the School of Visual Arts, New York. He is the author or editor of over 100 books on design and popular culture, including Becoming a Graphic Designer (0-471-71506-9). David Womack (New York, NY) writes about trends in design and technology for numerous publications and consults on digital strategy for leading organizations. He is the editor of Adobe Think Tank.

CG 101

CG 101 PDF

Author: Terrence Masson

Publisher: New Riders Publishing

Published: 1999

Total Pages: 514

ISBN-13: 9780735700468

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CG101 is the first comprehensive resource guide written in plain language for all levels of computer graphics users. It is also the first and only detailed behind-the-scenes history about the people and companies that have formed today's industry. Hundreds of contributors and in-depth interviews give a never-before-seen look into the earliest years of CG right up to present day. In addition to the historical perspective, CG 101 includes detailed tips and tricks, demo reel guidelines and CG job descriptions to help those looking to get into the business. The hundreds of software tool descriptions all have extensive contact information, including Web addresses and phone numbers for easy reference.

On Line and On Paper

On Line and On Paper PDF

Author: Kathryn Henderson

Publisher: MIT Press

Published: 1998-12-01

Total Pages: 258

ISBN-13: 9780262262996

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The role of representation in the production of technoscientific knowledge has become a subject of great interest in recent years. In this book, sociologist and art critic Kathryn Henderson offers a new perspective on this topic by exploring the impact of computer graphic systems on the visual culture of engineering design. Henderson shows how designers use drawings both to organize work and knowledge and to recruit and organize resources, political support, and power. Henderson's analysis of the collective nature of knowledge in technical design work is based on her participant observation of practices in two industrial settings. In one she follows the evolution of a turbine engine package from design to production, and in the other she examines the development of an innovative surgical tool. In both cases she describes the messy realities of design practice, including the mixed use of the worlds of paper and computer graphics. One of the goals of the book is to lay a practice-informed groundwork for the creation of more usable computer tools. Henderson also explores the relationship between the historical development of engineering as a profession and the standardization of engineering knowledge, and then addresses the question: Just what is high technology, and how does its affect the extent to which people will allow their working habits to be disrupted and restructured? Finally, to help explain why visual representations are so powerful, Henderson develops the concept of "metaindexicality"—the ability of a visual representation, used interactively, to combine many diverse levels of knowledge and thus to serve as a meeting ground (and sometimes battleground) for many types of workers.