7 Subject Science Portfolio - Minecraft and the Real World

7 Subject Science Portfolio - Minecraft and the Real World PDF

Author: Sarah Janisse Brown

Publisher: Createspace Independent Publishing Platform

Published: 2017-07-14

Total Pages: 294

ISBN-13: 9781548785208

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FIVE STAR SALE! Normal Price $32.50! 7 Subject Science Portfolio - Minecraft & The Real World: Ages 10 to 17 - Biology, Chemistry, Geology, Meteorology, Physics, Technology and Zoology ... Thinking Tree - Research Guide) (Volume 1) B2, C1, C2, ideal for ages 10-17, (4th-12th grade) A research handbook for kids who love Minecraft! Your student will learn about Botany, Technology, Chemistry, Meteorology, Zoology, Geology, and Physics with this creative research guide. They'll use library books, videos, and online research to complete assignments. Your student will also get to try out some of their findings in Minecraft. Make learning fun while tapping into your students interests with this amazing book. Creative children, struggling and reluctant learners, and students with learning challenges all thrive with these books! Uses a Dyslexia-friendly font to help with letter reversal and reading confusion. This book is a favorite for glutenfreeforlife: "This is one of our favorite fun schooling journals! This is an all in one science portfolio which means your student will study various topics in science and compile a portfolio of all of their best work. This includes a section on botany, chemistry, geology, meteorology, physics, technology, and zoology. Once you've chosen your books that you're going to read there are pages for summarizing your reading time, copy work, designing your science topic in Minecraft world, notetaking and illustration prompts, documentary reviews, diagrams, science experiments and observations, comic strip pages, vocabulary building prompts, Real world versus Minecraft world, coloring, geography and history, biography studies, audiobook time, nature study and drawing, biography studies, audio book summaries, AND occupation studies! What more can I ask for in a Science Funschooling Journal! I'm getting one for every child! Over 250 pages to show your research." Megan says: "This book goes wonderfully with the other funschooling minecraft books or by itself. If your kiddos loves minecraft like mine do they will love this science book.There are several different topic areas for them to explore including but not limited to botany and electronics. You just can't go wrong with this book."(July 14, 2017)ISBN-10: 1548785202ISBN-13: 978-1548785208 How to Use This Book: Choose four books and two documentaries about each scientific subject. 2. Ask your teacher how many pages to complete each day. 3. Be ready to build something in your Minecraft world based on each scientific subject. 4. Use gel pens and colored pencils to complete the activities that require color. Contents: Page 8 - Botany - The World of Plants Page 32 - Chemistry - The World of Elements Page 92 - Geology - The World of Rocks & Minerals Page 136 - Meteorology - Weather & Atmosphere Page 178 - Physics - The World of Matter and Energy Page 214 - Technology - The World Invention & Design Page 250 - Zoology - The World of Animals For more books like this visit www.FunSchoolingBooks.com

Do It Yourself Curriculum - Fun-Schooling with Minecraft

Do It Yourself Curriculum - Fun-Schooling with Minecraft PDF

Author: Sarah Brown

Publisher:

Published: 2016-08-05

Total Pages: 424

ISBN-13: 9781536914443

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Are your homeschooling a Minecraft player? Make Minecraft educational! >p>New Release Discount! Normal Price $34.50 Over 400 Pages of Homeschooling Activities! You can cover every required subject while giving your child freedom to be creative! This Do-It-Yourself Curriculum can provide 2 to 4 hours of homeschooling instruction each day! Are you homeschooling a child with symptoms of Dyslexia, ADHD, Asperger's Syndrome or Autism? This is the perfect homeschooling method for kids who don't sit still, unless they are playing Minecraft! Don't worry, your child will not be on the computer all day, 30 to 45 minutes will be just about perfect, when working in this curriculum journal. We also use the Dyslexie Font to make reading and learning easy for students with dyslexia. If your child can read and write on a second grade level they will be able to use this book as their primary curriculum. What ages? This curriculum is geared towards ages 9 to 12, but older and younger children can still use and enjoy the curriculum, by supplementing the program with library books, audio books, and documentaries on their level. Over 400 Pages of Homeschooling Activities! Reading Handwriting Creative Writing Spelling & Vocabulary Classical Literature Biographies Classical Music Mathematics Science History World Geography Social Studies & Current Events Computer Skills Building & Design Art, Drawing and Design Creative Comics Library Skills Unit Studies (based on the student's favorite topics) Action Steps: Go to the library or bookstore. Bring home a stack of at least EIGHT interesting books about these topics. Choose some that have diagrams, instructions and illustrations. Choose some books about science, history and social studies related to the topics you want to study. Recommended Educational Resources: A Computer and Your Own Minecraft World. Audio Books, Classical Literature or Heroes Now & Then* Story of the World for the Classical Child* Classical Music to help you relax while you work. Google Earth and a parent approved news source. Tutorials, Educational Movies & Documentaries A Math Curriculum like Life of Fred* or Math-U-See* Dyslexia Games* for struggling readers. If you have a child who struggles with reading, writing and spelling, please use 2 to 4 Dyslexia Games Worksheets everyday along with your Minecraft Curriculum. Buy the games at a discount here: www.DyslexiaGames.com If your child struggles with basic math skills, use the book Comic Book Math or Foundational Math Skills, by Sarah Janisse Brown. School Supplies Needed: Pencils, Colored Pencils, Gel Pens, Origami Paper, a Ruler * Optional Learning Programs FOR ALL AGES! Complete 5 pages each day if you are under 10 years old. Complete 10 pages each day if you are 10 to 17 years old. Created By: Sarah Janisse Brown & Isaac J. Brown Artwork by Isaac J. Brown & Tolik Trishkin. We use the Dyslexie Font by Christian Boer. Creative Writing Prompts by Isaac Brown, Emmie Palacio and Elizabeth Palacio The Thinking Tree Publishing Company, LLC FunSchoolingBooks.com-Copyright 2016

21st Century Skills

21st Century Skills PDF

Author: Bernie Trilling

Publisher: John Wiley & Sons

Published: 2012-02-07

Total Pages: 263

ISBN-13: 1118157060

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This important resource introduces a framework for 21st Century learning that maps out the skills needed to survive and thrive in a complex and connected world. 21st Century content includes the basic core subjects of reading, writing, and arithmetic-but also emphasizes global awareness, financial/economic literacy, and health issues. The skills fall into three categories: learning and innovations skills; digital literacy skills; and life and career skills. This book is filled with vignettes, international examples, and classroom samples that help illustrate the framework and provide an exciting view of twenty-first century teaching and learning. Explores the three main categories of 21st Century Skills: learning and innovations skills; digital literacy skills; and life and career skills Addresses timely issues such as the rapid advance of technology and increased economic competition Based on a framework developed by the Partnership for 21st Century Skills (P21) The book contains a video with clips of classroom teaching. For more information on the book visit www.21stcenturyskillsbook.com.

Digital Leadership

Digital Leadership PDF

Author: Eric Sheninger

Publisher: Corwin Press

Published: 2019-04-03

Total Pages: 289

ISBN-13: 1544350805

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Lead for efficacy in these disruptive times! Cultivating a school culture focused on the achievement of students while anticipating change is imperative, but it’s tough to keep up with varying leadership demands when it seems like society and technology are constantly changing as well! Moving beyond the skills and tools introduced in the first edition, this revamped second edition features: New organization emphasizing the interconnectivity of the Pillars of Digital Leadership Innovative strategies and leadership practices that enhance school culture and drive learning improvement Updated vignettes from digital leaders who have successfully implemented the included strategies New online resources, informative graphics, and end of chapter guiding questions

Evolution: Why Did Fish Grow Feet? and Other Stories of Life on Earth

Evolution: Why Did Fish Grow Feet? and Other Stories of Life on Earth PDF

Author: Anne Rooney

Publisher: TickTock Books

Published: 2014-09-01

Total Pages: 96

ISBN-13: 9781783251346

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Evolution is a fun, non-fiction narrative story of the evolution of our planet and its inhabitants over the last 700 million+ years. The book follows our rat-like character "Nippy" as he takes us on a journey through time, from the first stages of life to human's first steps on Earth. It contains bold, colourful images of the great animals that kids love to see and read about - from giant Sauroposeidons to fierce Velociraptors and the mighty early mammals. Every creature and development is put into context using a fun and revealing timeline, which shows when each group of animals lived on our planet and when they met their demise. A brilliant book for children to learn how our planet came to life, and show you all of the major changes on earth - geographical, historical and scientific - up until the present day. There's no bigger story than the story of life on Earth!

The Thinking Tree - Science Handbook and Portfolio

The Thinking Tree - Science Handbook and Portfolio PDF

Author: Sarah Janisse Brown

Publisher: Createspace Independent Publishing Platform

Published: 2016-06-29

Total Pages: 200

ISBN-13: 9781534998711

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Back to School SALE! Normal Price $34.50 This is a practical handbook to help your student to fully engage in many aspects of studying all things related to science. This book includes 180 pages of guided science activities, and can be used for all ages, including Middle School and High School. Contents: Page 5...... My Science Books Page 8...... My Science Tools Page 10.... Research and Reading Time Page 28.... My Experiments Page 38.... Biography of a Scientist Page 48.... Science Stories Page 58.... A Study Scientific Discoveries Page 68..... Science Vocabulary & Spelling Page 78..... Science Films & Tutorials Page 90..... My Science Projects Page 114... Record Keeping Charts & Graphs Page 124... Research, Essays & Creative Writing Page 178... Make Your Own Periodic Table of Elements Page 194... Record Keeping While Using Other Science Books

All about Pets

All about Pets PDF

Author: Susannah Brown

Publisher:

Published: 2018-02-23

Total Pages: 196

ISBN-13: 9781985867635

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A Homeschooling Journal for Pet Lovers who enjoy Minecraft! A Thinking Tree Homeschooling Curriculum Journal! NEW! Flash Sale! Normal Price $32.50 This is the perfect Fun-Schooling Journal for students who love Pets! This is a complete curriculum for homeschooling students who love animals. There are 180 activities in this book, and you can require your student to use 4 to 8 pages per day, along with 6 library books, and your favorite math, history and science curriculum. This book includes: Math Games - Multiplication Reading Time Handwriting Poetry and Pet Photography by Homeschoolers Creative Writing Story Writing Character Development Spelling Classical Music Mathematics Science History Art, Drawing Library Skills Unit Studies Logic Games & Mazes Geography and Map Skills Documentaries Optional Minecraft Time This book uses the Dyslexie Font to make reading easier for children who have dyslexia. To learn more about Fun-Schooling visit www.FunSchoolingBooks.com You can use this Handbook as your core curriculum for 2nd, 3rd and 4th grades. This Journal will help you document your child's eclectic learning journey. This book was designed by Susannah Autumn Brown, age 11. Susannah designed this book, as a homeschooling project, with assistance from her mom, Sarah Janisse Brown, and the interns who did all the art. Fun-Schooling with Thinking Tree Books FunSchoolingBooks.com

Make Your Own Timeline of World History

Make Your Own Timeline of World History PDF

Author: Sarah Janisse Brown

Publisher: Createspace Independent Publishing Platform

Published: 2015-08-26

Total Pages: 368

ISBN-13: 9781517093655

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Create your own timeline of history! 365 Pages - This book could be used as a multi-level homeschooling project for the entire family. SALE! Normal Price $36.50 Ideal for Ages 10 and Up, younger children will need help. The student adds the dates, years, events, and artwork to every page. It could take years to finish this project since the book is designed to be an ongoing project. The intended use is for a Unit Study of World History on a High School Level. Younger students could use this book to accompany and World History Curriculum including "Story of the World - for the Classical Child" and "Sonlight Curriculum". Use pens and colored pencils to fill in the pages of this timeline. At the top of each page write down the years spanned on the page. In the spaces provided write about the era and add your own illustrations in the empty boxes. Use this book year after year and add new things to your timeline whenever you discover something new about the past.

Actionable Gamification

Actionable Gamification PDF

Author: Yu-kai Chou

Publisher: Packt Publishing Ltd

Published: 2019-12-03

Total Pages: 500

ISBN-13: 183921077X

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Learn all about implementing a good gamification design into your products, workplace, and lifestyle Key FeaturesExplore what makes a game fun and engagingGain insight into the Octalysis Framework and its applicationsDiscover the potential of the Core Drives of gamification through real-world scenariosBook Description Effective gamification is a combination of game design, game dynamics, user experience, and ROI-driving business implementations. This book explores the interplay between these disciplines and captures the core principles that contribute to a good gamification design. The book starts with an overview of the Octalysis Framework and the 8 Core Drives that can be used to build strategies around the various systems that make games engaging. As the book progresses, each chapter delves deep into a Core Drive, explaining its design and how it should be used. Finally, to apply all the concepts and techniques that you learn throughout, the book contains a brief showcase of using the Octalysis Framework to design a project experience from scratch. After reading this book, you'll have the knowledge and skills to enable the widespread adoption of good gamification and human-focused design in all types of industries. What you will learnDiscover ways to use gamification techniques in real-world situationsDesign fun, engaging, and rewarding experiences with OctalysisUnderstand what gamification means and how to categorize itLeverage the power of different Core Drives in your applicationsExplore how Left Brain and Right Brain Core Drives differ in motivation and design methodologiesExamine the fascinating intricacies of White Hat and Black Hat Core DrivesWho this book is for Anyone who wants to implement gamification principles and techniques into their products, workplace, and lifestyle will find this book useful.