62 Projects to Make with a Dead Computer

62 Projects to Make with a Dead Computer PDF

Author: Randy Sarafan

Publisher: Workman Publishing

Published: 2010-01-01

Total Pages: 273

ISBN-13: 0761152431

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Presents step-by-step instructions for repurposing a variety of electronic appliances and equipment, including computers, cell phones, and scanners, into other items.

62 Projects to Make with a Dead Computer

62 Projects to Make with a Dead Computer PDF

Author: Randy Sarafan

Publisher: Workman Publishing Company

Published: 2010-02-11

Total Pages: 273

ISBN-13: 0761159762

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Computer hacking takes on a whole new meaning when you're going at it with a screwdriver and hammer: announcing the most wildly inventive, eco-friendly craft book on repurposing everyday objects since Generation T. Except in this case the raw material isn't a T-shirt, but the stuff we all have lying around and have no idea what to do with, or even how to get rid of properly—your old cell phone, a broken printer, irredeemable iPod, busted digital camera, mysterious thatches of cables and wires, orphaned keyboards, and of course, those dead PCs and laptops. Created by a Parsons design graduate who’s obsessed with navigating the intersection of art and technology, here are 62 ingenious projects that are irresistibly geek-chic. An iMac Terrarium—how cool is that? A laptop Digital Photo Frame. The impressively green Scanner Compost Bin. Plus a power strip Bird Feeder, Walkman Soap Dish, My First Squiggle Bot, Qwerty Hair Tie, Flat-screen Ant Farm. Each project has complete, step-by-step instructions, is rated by difficulty—in a thorough first chapter the author covers all the tools and skills needed to take apart electronics safely—and is arranged by use, from stuff for the house, to fashion, toys, arts and crafts, items for pets, and more.

How to STEM

How to STEM PDF

Author: Carol Smallwood

Publisher: Rowman & Littlefield

Published: 2013-12-05

Total Pages: 300

ISBN-13: 081089274X

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During the past few years, groups like the President's Council of Advisors on Science and Technology, Center for Education have been placing great emphasis on the significance of STEM (science, technology, engineering, and math) education. In brief, the US is seen as falling behind the rest of the world in science and technology education. In response, the curricula have been revised in many educational institutions and school districts across the country. It is clear that for STEM to be successful, other community organizations, most particularly libraries, need to be closely involved in the process. Library staff realize the importance of getting involved in STEM education, but many have difficulty finding comprehensive information that will help them plan and successfully implement STEM direction in their organization. This book is designed to meet that need. It is timely and relevant. How to STEM: Science, Technology, Engineering, and Math Education in Libraries is by and for libraries who are involved in contributing efforts into advancing these subjects. It is organized in 9 parts including funding, grant writing, community partnerships, outreach, research, and examples of specific programming activities. Authors are drawn from the professional staffs of educational institutions, libraries, and non-profit organizations such as science museums. The book contains eight parts, each emphasizing a different aspect of how to succeed with STEM. Part 1 emphasizes how hands-on activities that are both fun and educational can be used to further STEM awareness. Parts 2 and 3 contain chapters on the uniting of STEM with Information Literacy. Innovative collection development ideas are discussed in Part 4 and Part 5 focuses on research and publishing. Outreach is the theme of Part 6 and the programs described in these chapters offer an array of ways to connect with students of all ages. The final section of How to STEM: Science, Technology, Engineering, and Math Education in Libraries addresses the funding of these programs. Librarians of all types will be pleased to discover easy-to-implement suggestions for collaborative efforts, many rich and diverse programming ideas, strategies for improving reference services and library instruction to speakers of English as a second language, marketing and promotional tips designed to welcome multicultural patrons into the library, and much more.

Makerspaces in School

Makerspaces in School PDF

Author: Lacy Brejcha

Publisher: Routledge

Published: 2021-09-09

Total Pages: 137

ISBN-13: 1000494365

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Organized into an easy-to-follow, month-by-month plan for implementation, this book provides field-tested and research-based knowledge that will serve educators as they create and maintain a meaningful Makerspace. Although science, technology, engineering, arts, and math have made huge gains in the past decade, STEAM jobs are not being filled at the rate they are being created or needed. Makerspaces in School promotes innovative thinking in students that fills this need. Through Makerspaces, project-based learning provides opportunities for credible, legitimate, and authentic growth and development. This book will allow any educator to walk away with a plan to create a Makerspace in his or her classroom or a school- or districtwide model that works for many. Makerspaces are very fluid places—each is unique in its own way! 2020 Teachers' Choice Award for Professional Development Winner

Homemade Robots

Homemade Robots PDF

Author: Randy Sarafan

Publisher: No Starch Press

Published: 2021-08-10

Total Pages: 260

ISBN-13: 1718500246

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Homemade Robots teaches total beginners how to quickly and easily build 10 mobile, autonomous bots with simple tools and common household materials. A Perfect DIY STEAM adventure for the electronically curious. Homemade Robots is a beginner’s guide to building a wide range of mobile, autonomous bots using common household materials. Its 10 creative and easy-to-follow projects are designed to maximize fun with minimal effort—no electronics experience necessary! From the teetering Wobbler to the rolling Barreller, each bot is self-driving and has a unique personality. There’s the aptly named Inchworm Bot made of aluminum rulers; Buffer, a street sweeper-like bot that polishes the floor as it walks; and Sail Bot, which changes direction based on the wind. Randy Sarafan’s hacker approach to sculptural robotics will appeal to builders of all ages. You’ll learn basic electronics, get comfortable with tools and mechanical systems, and gain the confidence to explore further on your own. A wide world of robots is yours to discover, and Homemade Robots is the perfect starting point.

One Hundred-One Uses for a Dead Computer

One Hundred-One Uses for a Dead Computer PDF

Author: Mat Wahlstrom

Publisher: Prentice Hall

Published: 1992

Total Pages: 164

ISBN-13: 9780672485404

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Here is a witty, clever, practical, and even bizarre look at the world of obsolete computers. Includes ideas for putting old computers to new uses, ranging from practical to just plain crazy. Provides market values for various computer components.

Increasing Fluency with High Frequency Word Phrases Grade 4

Increasing Fluency with High Frequency Word Phrases Grade 4 PDF

Author: Rasinski, Timothy

Publisher: Shell Education

Published: 2017-03-01

Total Pages: 99

ISBN-13: 1618139037

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Immerse your fourth graders in research-based practice aimed to develop fluency. Increasing Fluency with High Frequency Word Phrases<\i> offers 20 creative lessons that analyze high frequency practice to gain word recognition, expression, and fluency with comprehension questions to evaluate mastery. A fluency rubric and reference list of oral reading strategies are included to support learning success. Based on Dr. Timothy’s expert fluency research and Dr. Edward Fry’s Instant Words<\i>, this resource is aligned with college and career readiness standards and provides an important reading foundation. An Audio CD with oral readings of phrases and reading selections is included.

Effective TypeScript

Effective TypeScript PDF

Author: Dan Vanderkam

Publisher: O'Reilly Media

Published: 2019-10-17

Total Pages: 264

ISBN-13: 1492053716

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TypeScript is a typed superset of JavaScript with the potential to solve many of the headaches for which JavaScript is famous. But TypeScript has a learning curve of its own, and understanding how to use it effectively can take time. This book guides you through 62 specific ways to improve your use of TypeScript. Author Dan Vanderkam, a principal software engineer at Sidewalk Labs, shows you how to apply these ideas, following the format popularized by Effective C++ and Effective Java (both from Addison-Wesley). You’ll advance from a beginning or intermediate user familiar with the basics to an advanced user who knows how to use the language well. Effective TypeScript is divided into eight chapters: Getting to Know TypeScript TypeScript’s Type System Type Inference Type Design Working with any Types Declarations and @types Writing and Running Your Code Migrating to TypeScript

Everyday Aspergers

Everyday Aspergers PDF

Author: Samantha Craft

Publisher: YOUR STORIES MATTER

Published: 2018-12-10

Total Pages: 532

ISBN-13: 1909320579

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@page { margin: 2cm } p { margin-bottom: 0.21cm } a:link { color: #0000ff } Through 150 entries, Samantha Craft presents a life of humorous faux pas, profound insights, and the everyday adventures of an autistic female. In her vivid world, nothing is simple and everything appears pertinent. Even an average trip to the grocery store is a feat and cause for reflection. From being a dyslexic cheerleader with dyspraxia going the wrong direction, to bathroom stalking, to figuring out if she can wear that panty-free dress, Craft explores the profoundness of daily living through hilarious anecdotes and heart-warming childhood memories. Ten years in the making, Craft’s revealing memoir brings Asperger’s Syndrome into a spectrum of brilliant light—exposing the day-to-day interactions and complex inner workings of an autistic female from childhood to midlife.

Introduction to Probability

Introduction to Probability PDF

Author: Joseph K. Blitzstein

Publisher: CRC Press

Published: 2014-07-24

Total Pages: 599

ISBN-13: 1466575573

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Developed from celebrated Harvard statistics lectures, Introduction to Probability provides essential language and tools for understanding statistics, randomness, and uncertainty. The book explores a wide variety of applications and examples, ranging from coincidences and paradoxes to Google PageRank and Markov chain Monte Carlo (MCMC). Additional application areas explored include genetics, medicine, computer science, and information theory. The print book version includes a code that provides free access to an eBook version. The authors present the material in an accessible style and motivate concepts using real-world examples. Throughout, they use stories to uncover connections between the fundamental distributions in statistics and conditioning to reduce complicated problems to manageable pieces. The book includes many intuitive explanations, diagrams, and practice problems. Each chapter ends with a section showing how to perform relevant simulations and calculations in R, a free statistical software environment.