Fifty Quick-play Language Games

Fifty Quick-play Language Games PDF

Author: Paul F. Johnson

Publisher:

Published: 2002

Total Pages: 173

ISBN-13: 9780760604472

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Students will develop the following skills and more while playing these fast-paced games: following directions, sequencing, describing, comparing & contrasting, fact & opinion, problem solving, and categorizing.

15 Fun and Easy Games for Young Learners, Reading

15 Fun and Easy Games for Young Learners, Reading PDF

Author: Susan Julio

Publisher: Scholastic Inc.

Published: 2001

Total Pages: 52

ISBN-13: 9780439202558

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Kids will have a blast playing Alphabet Soup, Bug in a Rug, Pairs of Pears, and other games that reinforce essential reading skills, such as letter recognition, word families, long and short vowel sounds, homophones, compound words, punctuation marks, and more. Series blurb: What better way to reinforce essential skills than by engaging young children in a variety of delightful games? This collection of easy-to-play, reproducible games gives kids practice in reading and math, and incorporates favorite themes you teach. Perfect for centers and choice time! For use with Grades K-2.

Treatment Resource Manual for Speech-Language Pathology, Seventh Edition

Treatment Resource Manual for Speech-Language Pathology, Seventh Edition PDF

Author: Froma P. Roth

Publisher: Plural Publishing

Published: 2023-10-06

Total Pages: 481

ISBN-13: 1635504511

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With major content updates and many more supporting online materials, the seventh edition of the Treatment Resource Manual for Speech-Language Pathology is an accessible and reliable source of basic treatment information and techniques for a wide range of speech and language disorders. This detailed, evidence-based manual includes complete coverage of common disorder characteristics, treatment approaches, reporting techniques, and patient profiles for child and adult clients. Divided into two sections, the first focuses on preparing for effective interventions, and includes the basic principles of speech-language therapies including various reporting systems and techniques. The second part, the bulk of the book, is devoted to treatments for specific communication disorders, including speech sound disorders, pediatric language disorders, autism spectrum disorder, adult aphasia and traumatic brain injury (TBI), motor speech disorders, dysphagia, stuttering, voice disorders, and alaryngeal speech. The last three chapters focus on effective counseling skills, cultural competence and considerations, and contemporary professional issues, including critical thinking, telepractice, simulation technologies, and coding and reimbursement. Treatment Resource Manual for Speech-Language Pathology, Seventh Edition is an ideal resource for academic courses on intervention and clinical methods in graduate speech-language programs and as a more practical supplementary text to the more traditional theoretical books used for undergraduate clinical methods courses. It is also helpful as a study guide for certification and licensing exams, and a handy manual for practicing clinicians in need of a single resource for specific therapy techniques and materials for a wide variety of communication disorders. New to the Seventh Edition * Updates to each disorder-focused chapter on treatment efficacy and evidence-based practice * New focus on a social model of disability (diversity-affirming approach to intervention) * Substantial update on approaches for autism * Expanded discussion of the use of telepractice to conduct intervention * Expanded information on cultural/linguistic diversity and cultural responsiveness/competence within the context of therapeutic intervention * Updated information on incidence/prevalence of aphasia and expanded discussion of treatment efficacy in TBI, spasmodic dysphonia, and goals for treatment of motor speech disorders * Additional Helpful Hints in each disorder chapter * Updates to the Lists of Additional Resources and Recommended Readings * Updated citations and references throughout * Significant expansion of supplementary online materials to facilitate pedagogy and enhance learning Key Features * Chapters focused on treatment of disorders include a concise description of the disorder, case examples, specific suggestions for the selection of therapy targets, and sample therapy activities * Bolded key terms with an end-of-book glossary * A multitude of case examples, reference tables, charts, figures, and reproducible forms * Helpful Hints and Lists of Additional Resources in each chapter * Updated book appendices that include the new ASHA Code of Ethics and Cultural Competency checklists in addition to disorder-specific appendices in many chapters Please note that ancillary content (such as documents, audio, and video, etc.) may not be included as published in the original print version of this book.

20 Fun-filled Games that Build Early Reading Skills

20 Fun-filled Games that Build Early Reading Skills PDF

Author: Caroline Linse

Publisher: Scholastic Inc.

Published: 2001

Total Pages: 76

ISBN-13: 9780439165204

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This delightful collection of easy-to-play games helps kids learn phonemic awareness, sound-letter relationships, sight words, rhymes, word meanings, blends, digraphs, and more. Includes instant, reproducible game boards. For use with Grades K-2.

Designing Games for Children

Designing Games for Children PDF

Author: Carla Fisher

Publisher: CRC Press

Published: 2014-12-03

Total Pages: 277

ISBN-13: 1317915143

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When making games for kids, it’s tempting to simply wing-it on the design. We were all children once, right? The reality is that adults are far removed from the cognitive changes and the motor skill challenges that are the hallmark of the developing child. Designing Games for Children, helps you understand these developmental needs of children and how to effectively apply them to games. Whether you’re a seasoned game designer, a children's media professional, or an instructor teaching the next generation of game designers, Designing Games for Children is the first book dedicated to service the specific needs of children's game designers. This is a hands-on manual of child psychology as it relates to game design and the common challenges designers face. Designing Games for Children is the definitive, comprehensive guide to making great games for kids, featuring: Guidelines and recommendations divided by the most common target audiences – babies and toddlers (0-2), preschoolers (3-5), early elementary students (6-8), and tweens (9-12). Approachable and actionable breakdown of child developmental psychology, including cognitive, physical, social, and emotional development, as it applies to game design Game design insights and guidelines for all aspects of game production, from ideation to marketing