Fifty Quick-play Language Games

Fifty Quick-play Language Games PDF

Author: Paul F. Johnson

Publisher:

Published: 2002

Total Pages: 173

ISBN-13: 9780760604472

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Students will develop the following skills and more while playing these fast-paced games: following directions, sequencing, describing, comparing & contrasting, fact & opinion, problem solving, and categorizing.

Fun With Grammar

Fun With Grammar PDF

Author: Laura Sunley

Publisher: Teaching Resources

Published: 2002

Total Pages: 64

ISBN-13: 9780439282345

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75 quick activities & games that help kids learn about nouns, verbs, adjectives, adverbs & more! 75 fun and easy games and activities will make your grammar lessons lively and memorable.

Grammar Games for Teachers of Adult ESL

Grammar Games for Teachers of Adult ESL PDF

Author: Gisele White

Publisher:

Published: 2012-12

Total Pages: 334

ISBN-13: 9780578080284

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This book is designed to help students interact with and learn from each other through fun and engaging grammar activities and board games. Each chapter consists of game cards that focus on a specific grammar point or that can be combined from different chapters to create customized activities. Game cards can also be combined in a multitude of ways with the 7 board games in the back of the book. All board games come complete with game pieces, a paper die pattern, and 4-page photocopiable game boards that can be assembled with clear tape. Because the answers are included on every game card your students will be able to play the grammar activities and board games independently with minimal supervision.

What Video Games Have to Teach Us About Learning and Literacy. Second Edition

What Video Games Have to Teach Us About Learning and Literacy. Second Edition PDF

Author: James Paul Gee

Publisher: Macmillan

Published: 2014-12-02

Total Pages: 256

ISBN-13: 1466886420

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James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.

50 Wonderful Word Games

50 Wonderful Word Games PDF

Author: Alan Trussell-Cullen

Publisher: Scholastic Inc.

Published: 1998-04

Total Pages: 76

ISBN-13: 9780590965590

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Boost vocabularies, build writing skills, and reinforce essential rules of grammar with this big collection of innovative activities created especially for grades 3-6. Includes step-by-steps for more than 50 super-fun games including Word Ladders, Never-Ending Sentences, Cut-Up Poetry, Spell-Aerobics, Mystery Verbs, Word Chains, Hink Pinks, and so many more. For use with Grades 3-6.