50 Quick Play Grammar Games
Author: Paul F. Johnson
Publisher:
Published: 2003-08
Total Pages: 178
ISBN-13: 9780760604977
DOWNLOAD EBOOK →Author: Paul F. Johnson
Publisher:
Published: 2003-08
Total Pages: 178
ISBN-13: 9780760604977
DOWNLOAD EBOOK →Author: Abigail Hanrahan
Publisher:
Published: 2004-03-01
Total Pages: 165
ISBN-13: 9780760605356
DOWNLOAD EBOOK →Author: Kelly Malone
Publisher:
Published: 2005-08-01
Total Pages: 187
ISBN-13: 9780760606148
DOWNLOAD EBOOK →Author: Paul F. Johnson
Publisher:
Published: 2002
Total Pages: 173
ISBN-13: 9780760604472
DOWNLOAD EBOOK →Students will develop the following skills and more while playing these fast-paced games: following directions, sequencing, describing, comparing & contrasting, fact & opinion, problem solving, and categorizing.
Author: Laura Sunley
Publisher: Teaching Resources
Published: 2002
Total Pages: 64
ISBN-13: 9780439282345
DOWNLOAD EBOOK →75 quick activities & games that help kids learn about nouns, verbs, adjectives, adverbs & more! 75 fun and easy games and activities will make your grammar lessons lively and memorable.
Author: Gisele White
Publisher:
Published: 2012-12
Total Pages: 334
ISBN-13: 9780578080284
DOWNLOAD EBOOK →This book is designed to help students interact with and learn from each other through fun and engaging grammar activities and board games. Each chapter consists of game cards that focus on a specific grammar point or that can be combined from different chapters to create customized activities. Game cards can also be combined in a multitude of ways with the 7 board games in the back of the book. All board games come complete with game pieces, a paper die pattern, and 4-page photocopiable game boards that can be assembled with clear tape. Because the answers are included on every game card your students will be able to play the grammar activities and board games independently with minimal supervision.
Author: James Paul Gee
Publisher: Macmillan
Published: 2014-12-02
Total Pages: 256
ISBN-13: 1466886420
DOWNLOAD EBOOK →James Paul Gee begins his classic book with "I want to talk about video games--yes, even violent video games--and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. In this revised edition of What Video Games Have to Teach Us About Learning and Literacy, new games like World of WarCraft and Half Life 2 are evaluated and theories of cognitive development are expanded. Gee looks at major cognitive activities including how individuals develop a sense of identity, how we grasp meaning, how we evaluate and follow a command, pick a role model, and perceive the world.
Author: Alan Trussell-Cullen
Publisher: Scholastic Inc.
Published: 1998-04
Total Pages: 76
ISBN-13: 9780590965590
DOWNLOAD EBOOK →Boost vocabularies, build writing skills, and reinforce essential rules of grammar with this big collection of innovative activities created especially for grades 3-6. Includes step-by-steps for more than 50 super-fun games including Word Ladders, Never-Ending Sentences, Cut-Up Poetry, Spell-Aerobics, Mystery Verbs, Word Chains, Hink Pinks, and so many more. For use with Grades 3-6.
Author: Patti Halfman
Publisher:
Published: 2004-08-01
Total Pages: 171
ISBN-13: 9780760605394
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