3ds Max 5 Fundamentals

3ds Max 5 Fundamentals PDF

Author: Ted Boardman

Publisher: New Riders Publishing

Published: 2003

Total Pages: 500

ISBN-13: 9780735713185

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Jumpstart your quest for mastering 3ds max 5 with beginner level techniques that will apply to many aspects of 3d design. The exercises will walk you through steps that introduce and reinforce productive workflow methods for all users. The techniques focus on exciting new tools and features in 3ds max 5. Learn how to work quickly to build optimum scenes with flexible editing capabilities for maximum efficiency. CD-Rom will iclude all the project files needed to work through the book. 3d environment artists, whether for gaming, web content, film and television, or architecture have a responsibility to set the foundation and mood for all other aspects of 3d design. There is a plethora of books on character design and animation while the majority of jobs in the marketplace are for building environments for those few characters to exist in. This book walks you through several scenes that form a basis for learning tools, work methods, and efficient techniques that will make you a more valuable artist in a wide range of job opportunities. More experienced max users can also benefit from the fresh perspective and a focus on amazing new modeling tools, Global Illumination and Radiosity lighting, and animation enhancements included in 3ds max X. The book will include a CD ROM that will have all the project files needed to go with the book. Ted Boardmanis a well known 3ds max trainer, writer, and columnist, and is one of a dozen Authorized Discreet Training Specialists for Multimedia. He specializes in topics that enhance user productivity by teaching problem solving methods that lay the foundations for a deeper understanding of the concepts in the workflow. These methods allow a 3ds max user time for more important artistic decisions under tight deadlines.

3Ds Max 5 - Fundamentals

3Ds Max 5 - Fundamentals PDF

Author: Ted Boardman

Publisher:

Published: 2003

Total Pages: 0

ISBN-13: 9788176357173

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What's New In 3Ds Max 5? Should I Upgrade?How Can 3Ds Max 5 Help Me Be More Productive?Author Ted Boardman Answers All Those Questions And More And With His Guidance You'll Understand Not Only The Process But Also The Reasoning Behind It. Following Along With The Exercises And Tutorials In The Book, You'Ll Discover The New Features In Version 5 That Make Max Even More Powerful And Easier To Use. Whether You're A New User Or An Old Pro Looking To Increase Productivity, You'Ll Benefit From The Detailed Explanations And Thorough Exercises On Such Topics As: Production Techniques For Efficient Modeling, Including The New Mesh Tools Workflow In 3Ds Max 5,Fundamental Materials Application And Mapping Coordinates For Convincing Rendered Surfaces,New Radiosity Lighting And Rendering For Adding Depth And Realism To Both Exterior And Interior Scenes,New Animation Techniques And Editing Tools That Enable You More Control And Editing Flexibility,Exciting New Reactor Soft And Rigid Body Dynamics Simulation Techniques That Add Life To Animations,Freeform Modeling For Smooth Curved Surfaces That Can Be Molded Similar To Clay Sculpting

Digital Modeling

Digital Modeling PDF

Author: William Vaughan

Publisher: New Riders

Published: 2011-12-27

Total Pages: 627

ISBN-13: 0321712641

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Professional modeling is the foundation of every aspect of the 3D production pipeline and is essential to the success of any 3D computer graphics project. [digital] Modeling is unlike any other modeling book you’ve seen—it gets to the core of what it takes to create efficient production-ready models and demystifies the process of producing realistic and jaw-dropping graphics. Taking a software-neutral approach, it teaches you the essential skills and concepts that you can apply to modeling in any industry 3D software, such as 3ds Max, LightWave 3D, Maya, Modo, Silo, XSI, ZBrush and other leading programs. Modelers, animators, texture artists, and technical directors can all benefit from the valuable information covered in this jam-packed guide containing years of industry knowledge. Simply put, if you work in 3D, you must have this book. In this inspiring and informative guide to modeling, industry veteran William Vaughan teaches you how to: Master modeling techniques to produce professional results in any 3D application Use the tools of a professional digital modeler Control your models polygon-count as well as polygon-flow Create both organic and hard surface models Understand a modeler’s role in a production environment Gain the knowledge to land a job in the industry as a digital modeler Model using specific tools such as LightWave and 3ds Max in over 6 hours of video training in the accompanying downloadable lesson files (see below for details) And much more! All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Fundamentals of Electric Propulsion

Fundamentals of Electric Propulsion PDF

Author: Dan M. Goebel

Publisher: John Wiley & Sons

Published: 2008-12-22

Total Pages: 528

ISBN-13: 0470436263

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Throughout most of the twentieth century, electric propulsion was considered the technology of the future. Now, the future has arrived. This important new book explains the fundamentals of electric propulsion for spacecraft and describes in detail the physics and characteristics of the two major electric thrusters in use today, ion and Hall thrusters. The authors provide an introduction to plasma physics in order to allow readers to understand the models and derivations used in determining electric thruster performance. They then go on to present detailed explanations of: Thruster principles Ion thruster plasma generators and accelerator grids Hollow cathodes Hall thrusters Ion and Hall thruster plumes Flight ion and Hall thrusters Based largely on research and development performed at the Jet Propulsion Laboratory (JPL) and complemented with scores of tables, figures, homework problems, and references, Fundamentals of Electric Propulsion: Ion and Hall Thrusters is an indispensable textbook for advanced undergraduate and graduate students who are preparing to enter the aerospace industry. It also serves as an equally valuable resource for professional engineers already at work in the field.

Simulation Modeling and Analysis with Expertfit Software

Simulation Modeling and Analysis with Expertfit Software PDF

Author: Averill Law

Publisher: McGraw-Hill Science/Engineering/Math

Published: 2006-07-21

Total Pages: 792

ISBN-13: 9780073294414

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Since the publication of the first edition in 1982, the goal of Simulation Modeling and Analysis has always been to provide a comprehensive, state-of-the-art, and technically correct treatment of all important aspects of a simulation study. The book strives to make this material understandable by the use of intuition and numerous figures, examples, and problems. It is equally well suited for use in university courses, simulation practice, and self study. The book is widely regarded as the “bible” of simulation and now has more than 100,000 copies in print. The book can serve as the primary text for a variety of courses; for example: • A first course in simulation at the junior, senior, or beginning-graduate-student level in engineering, manufacturing, business, or computer science (Chaps. 1 through 4, and parts of Chaps. 5 through 9). At the end of such a course, the students will be prepared to carry out complete and effective simulation studies, and to take advanced simulation courses. • A second course in simulation for graduate students in any of the above disciplines (most of Chaps. 5 through 12). After completing this course, the student should be familiar with the more advanced methodological issues involved in a simulation study, and should be prepared to understand and conduct simulation research. • An introduction to simulation as part of a general course in operations research or management science (part of Chaps. 1, 3, 5, 6, and 9).

Modern Robotics

Modern Robotics PDF

Author: Kevin M. Lynch

Publisher: Cambridge University Press

Published: 2017-05-25

Total Pages: 545

ISBN-13: 1107156300

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A modern and unified treatment of the mechanics, planning, and control of robots, suitable for a first course in robotics.

Fundamentals of Semiconductors

Fundamentals of Semiconductors PDF

Author: Peter YU

Publisher: Springer Science & Business Media

Published: 2007-05-08

Total Pages: 651

ISBN-13: 3540264752

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Excellent bridge between general solid-state physics textbook and research articles packed with providing detailed explanations of the electronic, vibrational, transport, and optical properties of semiconductors "The most striking feature of the book is its modern outlook ... provides a wonderful foundation. The most wonderful feature is its efficient style of exposition ... an excellent book." Physics Today "Presents the theoretical derivations carefully and in detail and gives thorough discussions of the experimental results it presents. This makes it an excellent textbook both for learners and for more experienced researchers wishing to check facts. I have enjoyed reading it and strongly recommend it as a text for anyone working with semiconductors ... I know of no better text ... I am sure most semiconductor physicists will find this book useful and I recommend it to them." Contemporary Physics Offers much new material: an extensive appendix about the important and by now well-established, deep center known as the DX center, additional problems and the solutions to over fifty of the problems at the end of the various chapters.

Rapid Prototyping & Manufacturing

Rapid Prototyping & Manufacturing PDF

Author: Paul Francis Jacobs

Publisher: Society of Manufacturing Engineers

Published: 1992

Total Pages: 449

ISBN-13: 0872634256

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This turnkey technology source provides an introduction to rapid prototyping and manufacturing (RP&M) with emphasis on Stereolithography which represents the majority of all rapid prototyping systems currently in place. The content is based on theory, analysis and experiment with extensive test data, including select case studies from the automotive, simultaneous engineering, and medical sectors.

Rules of Play

Rules of Play PDF

Author: Katie Salen Tekinbas

Publisher: MIT Press

Published: 2003-09-25

Total Pages: 680

ISBN-13: 9780262240451

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An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.