3D Graphics Programming for Windows 95

3D Graphics Programming for Windows 95 PDF

Author: Nigel Thompson

Publisher:

Published: 1996

Total Pages: 364

ISBN-13: 9781572313453

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This book introduces the basic concepts of Direct3D with engaging hands-on projects. Solid solutions are given to basic, real world 3D programming problems. The book teaches Windows programmers how to apply the Direct 3D API to accomplish typical 3D graphics objectives.

OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT PDF

Author: Ron Fosner

Publisher: Addison-Wesley

Published: 1997

Total Pages: 0

ISBN-13: 9780201873757

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The licensing of OpenGL to many leading computer companies, including Microsoft, has made it possible for graphics programmers to learn to write stunning 3D graphics programs using the industry graphics standard on the world's most popular operating system. And OpenGL Programming of Windows 95 and Windows NT is the key to the door of opportunity for those who see the tremendous potential for programmers who can produce high-quality 3D applications on these platforms. Using numerous examples, Microsoft's Visual C++ programming platform, the C++ programming language, and the Microsoft Foundation Classes, Fosner starts with a generic C application that can be compiled from any 32-bit C compiler and, step by step, covers the basics of creating an OpenGL program selecting the appropriate pixel format; arranging the device context and rendering contexts; enhancing OpenGL programs to achieve maximum speed; using display lists and texture maps; finding OpenGL enhancements hidden in your video driver; programming OpenGL's Modelview matrix to get the effects you want; and providing rapid animation under Windows - without bogging down the user interface. Most important, you'll absorb this knowledge within the context of developing a Windows application that you can experiment with and actually use in your Windows programs. You will gain hands-on experience in designing, creating, programming, measuring, and optimizing a real OpenGL 3D animation program.

Power-3D

Power-3D PDF

Author: Kyle Lussier

Publisher: Manning Publications Company

Published: 1997

Total Pages: 532

ISBN-13: 9781884777332

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OpenGL Programming for Windows 95 and Windows NT

OpenGL Programming for Windows 95 and Windows NT PDF

Author: Ron Fosner

Publisher: Addison-Wesley Professional

Published: 1997

Total Pages: 300

ISBN-13: 9780201407099

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Ron Fosner provides tips and teaches techniques enabling Windows programmers to optimize OpenGL performance on the Windows platform. Topics include model and view matrices, bitmaps and texturing, and manipulating OpenGL objects. Numerous programming examples in C are provided.

Power 3D

Power 3D PDF

Author: Kyle Lussier

Publisher: Prentice Hall

Published: 1997

Total Pages: 0

ISBN-13: 9780138412142

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A complete guide and reference to the numerical, mathematical and design concepts underlying 3D visualization, this book covers high-speed 3D graphics Windows NT/95 development--from beginning to end. It includes complete source code and descriptions of both simple and advanced 3D graphics modelers.

Windows Graphics Programming

Windows Graphics Programming PDF

Author: Feng Yuan

Publisher: Prentice Hall Professional

Published: 2001

Total Pages: 1283

ISBN-13: 0130869856

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Currently, there aren't any good books on Windows graphics programming. Programmers looking for help are left to muddle their way through online documentation and API books that don't focus on this topic. This book paves new ground, covering actual graphics implementation, hidden restrictions, and performance issues programmers need to know about.

OpenGL Superbible

OpenGL Superbible PDF

Author: Richard S. Wright

Publisher:

Published: 1996

Total Pages: 760

ISBN-13:

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Until OpenGL SuperBible, there has been scant material explaining how to use OpenGL under Windows. This thorough resource shows developers the basics of OpenGL programming, describes how OpenGL works with Windows, and provides a comprehensive reference to all OpenGL functions and commands.

Computer Graphics from Scratch

Computer Graphics from Scratch PDF

Author: Gabriel Gambetta

Publisher: No Starch Press

Published: 2021-05-13

Total Pages: 250

ISBN-13: 1718500769

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Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.