3D Cinema

3D Cinema PDF

Author: Miriam Ross

Publisher: Springer

Published: 2015-03-24

Total Pages: 291

ISBN-13: 1137378573

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3D Cinema: Optical Illusions and Tactile Experiences questions the common frameworks used for discussing 3D cinema, realism and spectacle, in order to fully understand the embodied and sensory dimensions of 3D cinema's unique visuality.

3D TV and 3D Cinema

3D TV and 3D Cinema PDF

Author: Bernard Mendiburu

Publisher: Taylor & Francis

Published: 2012-11-12

Total Pages: 254

ISBN-13: 1136040579

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This book helps you master the technical requirements of shooting 3D stereoscopic images. This title defines the concept of a professional 3D camera system and describes what features are required to make a successful unit to keep your production on schedule and on budget.

Expressive Spaces in Digital 3D Cinema

Expressive Spaces in Digital 3D Cinema PDF

Author: Owen Weetch

Publisher: Springer

Published: 2016-09-26

Total Pages: 180

ISBN-13: 1137542675

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This book puts forward a more considered perspective on 3D, which is often seen as a distracting gimmick at odds with artful cinematic storytelling. Owen Weetch looks at how stereography brings added significance and expressivity to individual films that all showcase remarkable uses of the format. Avatar, Gravity, The Hole, The Great Gatsby and Frozen all demonstrate that stereography is a rich and sophisticated process that has the potential to bring extra meaning to a film’s narrative and themes. Through close reading of these five very different examples, Expressive Spaces in Digital 3D Cinema shows how being sensitive to stereographic manipulation can nuance and enrich the critical appreciation of stereoscopic films. It demonstrates that the expressive placement of characters and objects within 3D film worlds can construct meaning in ways that are unavailable to ‘flat’ cinema.

3D Movie Making

3D Movie Making PDF

Author: Bernard Mendiburu

Publisher: Taylor & Francis

Published: 2009

Total Pages: 233

ISBN-13: 0240811372

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Hollywood is going 3D, readers learn how to adapt their production skills to this hot new medium so they can be part of the movement.

Spaces Mapped and Monstrous

Spaces Mapped and Monstrous PDF

Author: Nick Jones

Publisher: Film and Culture Series

Published: 2020

Total Pages: 0

ISBN-13: 9780231194235

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History : the long view of 3D film and theory -- Visualisation : from perspective to digital 3D -- Simulation : dematerialising and enframing -- Immersion : entering the screen -- Surveillance : converting image to space, world to data -- Defamiliarisation : rethinking the screen plane -- Distortion : unfamiliar and unconventional space -- Intimacy : the boundedness of stereoscopic media -- Conclusion: Seeing in 3D.

3D Theater: Oceans

3D Theater: Oceans PDF

Author: Kathryn Jewitt

Publisher: Kingfisher

Published: 2011-10-25

Total Pages: 0

ISBN-13: 9780753464663

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Learn all about the ocean in this 3D pop-up book! 3D Theatre: Oceans - by Kathryn Jewitt, illustrated by Fiametta Dogi - uses stunning pop-up 3D scenes to take the reader into the very heart of the seas. Whether it's exploring a coral reef, meeting all the creatures that inhabit a rock pool, travelling down from the surface to the different ocean zones or discovering a shipwreck and its fabulous treasure, this enticing book will enthrall children and parents alike. Backed up with fascinating reference spreads, this is a book to enchant.

3D TV and 3D Cinema

3D TV and 3D Cinema PDF

Author: Bernard Mendiburu

Publisher: Taylor & Francis

Published: 2011

Total Pages: 254

ISBN-13: 0240814614

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Hollywood is going 3D; readers learn how to adapt their cinematography and production skills to this hot new medium so they can be part of the movement.

A History of Three-Dimensional Cinema

A History of Three-Dimensional Cinema PDF

Author: David A. Cook

Publisher: Anthem Press

Published: 2021-09-14

Total Pages: 273

ISBN-13: 1839980141

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A History of Three-Dimensional Cinema chronicles 3-D cinema as a single, continuous and coherent medium, proceeding from 19th-century experiments in stereoscopic photography and lantern projection (1839–1892) to stereoscopic cinema’s “long novelty period” (1893–1952). It proceeds to examine the first Hollywood boom in anaglyphic stereo (1953–1955), when the mainstream industry produced 69 features in 3-D, mostly action films that could exploit the depth illusion, but also a handful of big-budget films—for example, Kiss Me Kate (George Sidney, 1953) and Dial M for Murder (Alfred Hitchcock, 1954)—until audiences tired of the process; the anaglyphic revival of 1970–1985, when 3-D was sustained as a novelty feature in sensational genres like soft-core pornography and horror; the age of IMAX 3-D (1986–2008); the current era of digital 3-D cinema, which began in 2009 when James Cameron’s Avatar became the highest-grossing feature of all time and the studios once again stampeded into 3-D production; and finally the future promise of Virtual Reality.

Computer Visualization for the Theatre

Computer Visualization for the Theatre PDF

Author: Gavin Carver

Publisher: Taylor & Francis

Published: 2013-06-26

Total Pages: 241

ISBN-13: 1136084053

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Theatre designers using 3D software for computer visualisation in the theatre will find this book both a guide to the creative design process as well as an introduction to the use of computers in live performance. Covering the main software packages in use: Strata Studio Base, 3D Studio Max and 3D Studio Viz, the book provides techniques for 3D modelling alongside creative ideas and concepts for working in 3D space. Projects are provided to sharpen your awareness and digital skills as well as suggested further reading to broaden the scope of your theatrical and design knowledge. This book is both a useful day to day reference as well as an inspirational starting point for implementing your own ideas. The authors are experienced trainers in the field and understand the pitfalls to be avoided as well as the possibilities to be explored using computer visualisation for designing theatre space. They provide insightful hands on descriptions of techniques used in the development of performance projects set in the wider context of design considerations. The book is highly informative about the technology of computer visualisation providing examples of working practice applicable to all software.

3D Storytelling

3D Storytelling PDF

Author: Bruce Block

Publisher: Taylor & Francis

Published: 2013-07-04

Total Pages: 237

ISBN-13: 1136038825

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3D Storytelling is the ultimate guide for directors, cinematographers, producers, and designers of stereoscopic 3D movies and videos. With an emphasis on the aesthetic over the technical, this book is an essential foundation for showing you how to use 3D creatively to tell a story. Hollywood producer Bruce Block and Dreamworks stereoscopic supervisor Philip Captain 3D McNally blend their vast real-world experience and teaching skills to help you learn how to: * Think in 3D * Integrate 3D design into your script or story * Direct and design the 3D depth of your shots * Use stereoscopic windows * Work with the depth cues in 3D * Create a comfortable viewing experience for the audience * Plan editing and directorial considerations for 3D * Understand closed, open, and unstable 3D space Brimming with practical information that can be immediately applied to your 3D production, the book also features interviews with some of the industry’s leading stereographers, as well as 3D diagrams and photographs that illustrate how 3D works, how it can be controlled in production, and how 3D can be used to tell a story.