200 Open Games

200 Open Games PDF

Author: David Bronstein

Publisher: Courier Corporation

Published: 1991-01-01

Total Pages: 276

ISBN-13: 9780486268576

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Russian grandmaster offers a wealth of his finest games, presented in full with numerous illustrative diagrams. Lively, frequently amusing commentary emphasizes ideas behind moves, shows how 1P-K4—P-K4 imposes its patterns on subsequent game. 207 black-and-white illustrations.

200 Open Games

200 Open Games PDF

Author: David Bronstein

Publisher:

Published: 2019-07-24

Total Pages: 260

ISBN-13: 9784871874199

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David Bronstein was one of the most creative and imaginative grandmasters of chess ever. He came within one game of becoming World Chess Champion.

Play the Open Games as Black

Play the Open Games as Black PDF

Author: John Emms

Publisher: Gambit Publications

Published: 2000

Total Pages: 232

ISBN-13:

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This book fills a gaping chasm in chess literature. For years, those who wish to take on the black side of the Ruy Lopez have had to muddle their way through against the variety of alternative openings at White's disposal, because there have been no good books to assist them. This is a detailed guide, written from Black's viewpoint, to facing such openings as the King's Gambit, Vienna, Scotch, Four Knights, Italian Game, Bishop's opening, and the variety of oddball gambits White can try.

Decisive Games in Chess History

Decisive Games in Chess History PDF

Author: Lud?k Pachman

Publisher: Courier Corporation

Published: 1987-04-01

Total Pages: 294

ISBN-13: 9780486253237

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International Grandmaster analyzes key games in 65 of the most important matches of the last 100 years. Extensive diagrams and indices.

Digital Games as History

Digital Games as History PDF

Author: Adam Chapman

Publisher: Routledge

Published: 2016-05-05

Total Pages: 303

ISBN-13: 1317553861

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This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form.

How to Force Checkmate

How to Force Checkmate PDF

Author: Fred Reinfeld

Publisher: Courier Corporation

Published: 1958-01-01

Total Pages: 132

ISBN-13: 9780486204390

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300 diagrammed positions, subdivided into situations of mate in one, two, or three moves, introduce you to a vast array of checkmate situations. For study, as entertainment during leisure moments or travel (you need no board), this book will help end your games with a brilliant touch.

A Guide to Chess Endings

A Guide to Chess Endings PDF

Author: Max Euwe

Publisher: Courier Corporation

Published: 1976-01-01

Total Pages: 276

ISBN-13: 9780486233321

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One of the finest modern works on chess endings. Thorough analysis by former world champion. 331 examples, each with diagram.

Chess Master Vs. Chess Amateur

Chess Master Vs. Chess Amateur PDF

Author: Max Euwe

Publisher: Courier Dover Publications

Published: 1963

Total Pages: 372

ISBN-13: 9780486279473

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Twenty-five chess games chosen, arranged, and annotated to help amateurs learn how to avoid a variety of weak strategic and tactical moves. Selected, with commentary, by World Chess Champion Max Euwe and by Walter Meiden, an amateur player, the games point out graphically how the chess master exploits characteristic errors of the amateur.