13 Coins #1

13 Coins #1 PDF

Author: Martin Brennan

Publisher: Titan Comics

Published: 2015-03-18

Total Pages: 29

ISBN-13: 1782767592

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"Fans of Bisley will love 13 Coins. ItÕs brilliant! ItÕs dark. ItÕs gritty. ItÕs twisted. ItÕs Simon!" Ð Kevin Eastman (Teenage Mutant Ninja Turtles Co-Creator) John Poznor always knew he was special; that his athletic abilities and fighting skills were far from human. But with a broken childhood, drug addictions, and a criminal record on his plate, heÕs already fought more than his share of battles for one lifetime. Or so he hopedÉ Woken to his true angelic nature, John quickly finds himself at the center of an apocalyptic war Ð one that could spell the end of existence as we know it Ð with no choice but to train in order to confront the holy destiny he never asked for. But with scheming politicians, demonic factions and forces older than time itself vying against him, it looks like this 'true-bloodedÕ bruiser has his work cut out for him!

13 Coins

13 Coins PDF

Author: Martin Brennan

Publisher: Titan Comics

Published: 2015-07-08

Total Pages: 389

ISBN-13: 1782767657

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Brain Games for 10 Year Olds

Brain Games for 10 Year Olds PDF

Author: Gareth Moore

Publisher: Simon and Schuster

Published: 2024-05-07

Total Pages: 192

ISBN-13: 1646046781

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Strengthen your fifth grader's logic skills with this unique collection of over 100 engaging and educational illustrated problems! Whether you’re a teacher or parent, finding the perfect summer bridge book to build your child's resilience and improve their mindset has never been easier! Created especially for 10-year-old kids, Brain Games for 10 Year Olds is packed to the brim with a variety of captivating activities and brain-teasers, including: Sudoku puzzles Mazes Picture codes And so much more! Written by an internationally bestselling puzzle author, Brain Games for 10 Year Olds is the fantastic mix of zany entertainment and mind-bending games to keep your child engaged and delighted as they challenge their minds and learn new skills.

Berenike 1999/2000

Berenike 1999/2000 PDF

Author: Steven E. Sidebotham

Publisher: Cotsen Institute of Archaeology Press

Published: 2007-12-31

Total Pages: 425

ISBN-13: 1938770420

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Excavations at Berenike, a Greco-Roman harbor on the Egyptian Red Sea coast, have provided extensive evidence for trade with India, South-Arabia and sub-Saharan Africa. The results of the 1999 and 2000 excavations by the joint mission of the University of Delaware, Leiden University, and UCLA, have been published in a comprehensive report, with specialists' analyses of different object groups and an overview of evidence for the trade route from the Indian perspective. The book is lavishly illustrated with photographs, drawings, plans, and a large foldout map of Berenike and Sikait.

A Course In Game Theory

A Course In Game Theory PDF

Author: Thomas S Ferguson

Publisher: World Scientific

Published: 2020-07-20

Total Pages: 409

ISBN-13: 9813227370

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Game theory is a fascinating subject. We all know many entertaining games, such as chess, poker, tic-tac-toe, bridge, baseball, computer games — the list is quite varied and almost endless. In addition, there is a vast area of economic games, discussed in Myerson (1991) and Kreps (1990), and the related political games [Ordeshook (1986), Shubik (1982), and Taylor (1995)]. The competition between firms, the conflict between management and labor, the fight to get bills through congress, the power of the judiciary, war and peace negotiations between countries, and so on, all provide examples of games in action. There are also psychological games played on a personal level, where the weapons are words, and the payoffs are good or bad feelings [Berne (1964)]. There are biological games, the competition between species, where natural selection can be modeled as a game played between genes [Smith (1982)]. There is a connection between game theory and the mathematical areas of logic and computer science. One may view theoretical statistics as a two-person game in which nature takes the role of one of the players, as in Blackwell and Girshick (1954) and Ferguson (1968).Games are characterized by a number of players or decision makers who interact, possibly threaten each other and form coalitions, take actions under uncertain conditions, and finally receive some benefit or reward or possibly some punishment or monetary loss. In this text, we present various mathematical models of games and study the phenomena that arise. In some cases, we will be able to suggest what courses of action should be taken by the players. In others, we hope simply to be able to understand what is happening in order to make better predictions about the future.