101 Ways to Win at SCRABBLE (R)
Author: Barry Grossman
Publisher: Collins Little Books
Published: 2021-09-02
Total Pages: 224
ISBN-13: 9780008320195
DOWNLOAD EBOOK →Author: Barry Grossman
Publisher: Collins Little Books
Published: 2021-09-02
Total Pages: 224
ISBN-13: 9780008320195
DOWNLOAD EBOOK →Author: Barry Grossman
Publisher: HarperCollins UK
Published: 2013-11-28
Total Pages: 183
ISBN-13: 0007546114
DOWNLOAD EBOOK →Inside this little book one of Britain’s top Scrabble players reveals his top tips for all day, everyday Scrabble success.
Author: Barry Grossman
Publisher: HarperCollins UK
Published: 2017-09-07
Total Pages: 224
ISBN-13: 0008104344
DOWNLOAD EBOOK →Inside this little book one of Britain’s top Scrabble players reveals his top tips for all day, everyday Scrabble success.
Author: Stefan Fatsis
Publisher: HMH
Published: 2001-07-07
Total Pages: 427
ISBN-13: 0547524315
DOWNLOAD EBOOK →This “marvelously absorbing” book is “a walk on the wild side of words and ventures into the zone where language and mathematics intersect” (San Jose Mercury News). A former Wall Street Journal reporter and NPR regular, Stefan Fatsis recounts his remarkable rise through the ranks of elite Scrabble players while exploring the game’s strange, potent hold over them—and him. At least thirty million American homes have a Scrabble set—but the game’s most talented competitors inhabit a sphere far removed from the masses of “living room players.” Theirs is a surprisingly diverse subculture whose stars include a vitamin-popping standup comic; a former bank teller whose intestinal troubles earned him the nickname “G.I. Joel”; a burly, unemployed African American from Baltimore’s inner city; the three-time national champion who plays according to Zen principles; and the author himself, who over the course of the book is transformed from a curious reporter to a confirmed Scrabble nut. Fatsis begins by haunting the gritty corner of a Greenwich Village park where pickup Scrabble games can be found whenever weather permits. His curiosity soon morphs into compulsion, as he sets about memorizing thousands of obscure words and fills his evenings with solo Scrabble played on his living room floor. Before long he finds himself at tournaments, socializing—and competing—with Scrabble’s elite. But this book is about more than hardcore Scrabblers, for the game yields insights into realms as disparate as linguistics, psychology, and mathematics. Word Freak extends its reach even farther, pondering the light Scrabble throws on such notions as brilliance, memory, competition, failure, and hope. It is a geography of obsession that celebrates the uncanny powers locked in all of us, “a can’t-put-it-down narrative that dances between memoir and reportage” (Los Angeles Times). “Funny, thoughtful, character-rich, unchallengeably winning writing.” —The Atlantic Monthly This edition includes a new afterword by the author.
Author: HowExpert HowExpert Press
Publisher:
Published: 2016-04-27
Total Pages: 104
ISBN-13: 9781532983559
DOWNLOAD EBOOK →If you want to know how to play scrabble, then get "How To Play Scrabble" guide. Have you ever thought about finding a game that lets you use your brain while still allowing you to have a lot of fun? - Scrabble is the perfect game for you to enjoy with your friends, family, coworkers, social group, church function, or anyone! With this handy guide description, you can learn all about how to play Scrabble, with instructions on setting up the game, word building, scoring, the history of Scrabble, and much more. - Inside this guide you will find chapters for anything Scrabble-related that you can think of, so that you will understand the rules and gameplay. The guide also offers tips and strategies for building high-scoring words and finding other ways to play Scrabble when you cannot play the traditional board game. This includes information on Scrabble for your Kindle, Scrabble's Facebook application, and Scrabble on the iPhone. - The Table of Contents also provides a quick overview of the guide's chapters, with headings and subheadings to make finding what you are looking for even easier. - Colorful pictures feature the process in detail, so you will be ready to play Scrabble by the end of the book. You might not be a professional yet, but you will be well on your way to the highest scoring words and games ever! Click "Buy Now!" to get it now!
Author: Melvin L. Silberman
Publisher: John Wiley & Sons
Published: 2011-01-31
Total Pages: 333
ISBN-13: 1118046692
DOWNLOAD EBOOK →When it was first published in 1995, Mel Silberman's 101 Ways to Make Training Active became an instant bestseller. Now this revised and updated second edition offers the same dynamic approach and several completely new case examples. The examples support each exercise and highlight real-time uses of the highly successful Active Training method. In addition, the book includes 200 training tips that form the nuts-and-bolts of successful active training. These tips incorporated in the book's top ten lists show how to build quality, activity, variety, and direction into your training programs. For the first time 101 Ways to Make Training Active features a CD-ROM containing all the original "Top Ten Trainers Tips and Techniques" lists for easy reproduction and distribution.
Author: Merriam-Webster, Inc. Staff
Publisher:
Published: 2009
Total Pages: 704
ISBN-13: 9781741846256
DOWNLOAD EBOOK →You'll want to have this invaluable resource at your side every time you set up the board to play.
Author: Katie Salen Tekinbas
Publisher: MIT Press
Published: 2003-09-25
Total Pages: 680
ISBN-13: 9780262240451
DOWNLOAD EBOOK →An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.