Blogs, Wikipedia, Second Life, and Beyond

Blogs, Wikipedia, Second Life, and Beyond PDF

Author: Axel Bruns

Publisher: Peter Lang

Published: 2008

Total Pages: 436

ISBN-13: 9780820488660

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Explores our developing participatory online culture, establishing the core principles which drive the rise of collaborative content creation in environments, from open source through blogs and Wikipedia to Second Life. Argues that what is emerging is no longer just a new form of content production, but a new process for the continuous creation and extension of knowledge and art by collarborative communities: produsage.

A Practical Guide To Using Second Life In Higher Education

A Practical Guide To Using Second Life In Higher Education PDF

Author: Savin-Baden, Maggi

Publisher: McGraw-Hill Education (UK)

Published: 2010-10-01

Total Pages: 224

ISBN-13: 0335242146

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Over the last five years there has been an increasing use of immersive virtual worlds, in particular Second Life, in Higher Education. A Practical Guide to Using Second Life in Higher Education is a pedagogically-informed text that guides staff in the use of Second Life for Higher Education. Although there are currently a growing number of books about Second Life available, much of the focus has been on designing the environment, ways of building and the general ease and use-value of the environment. This book is aimed at those who want to use Second Life for teaching in further and higher education. It provides both an overview and an in-depth stance about aspects of the immersive world for teaching, learning and assessment, as well as suggestions about researching (in) Second Life.

Legal Issues in Global Contexts

Legal Issues in Global Contexts PDF

Author: Kirk St. Amant

Publisher: Routledge

Published: 2016-12-05

Total Pages: 236

ISBN-13: 1351865072

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Today, it has been said, the world is "flat," as online media allow information to move easily from point to point across the earth. International legal differences, however, are increasingly affecting the ease with which data and ideas can be shared across nations. Copyright law, for example, affects the international flow of materials by stipulating who has the right to replicate or to share certain kinds of content. Similarly, perspectives on privacy rights can differ from nation to nation and affect how personal information is shared globally. Moreover, national laws can affect the exchange of ideas by stipulating the language in which information must be presented in different geopolitical regions. Today's technical communicators need to understand how legal factors can affect communication practices if they wish to work effectively in global contexts. This collection provides an overview of different legal aspects that technical communicators might encounter when creating materials or sharing information in international environments. Through addressing topics ranging from privacy rights and information exchange to the legalities of business practices in virtual worlds and perspectives on authorship and ownership, the contributors to this volume examine a variety of communication-based legal issues that can cause problems or miscommunication in international interactions. Reviewing such topics from different perspectives, the authors collectively provide ideas that could serve as a foundation for creating best practices on or for engaging in future research in the area of legal issues in international settings.

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications

Virtual Learning Environments: Concepts, Methodologies, Tools and Applications PDF

Author: Management Association, Information Resources

Publisher: IGI Global

Published: 2012-01-31

Total Pages: 1942

ISBN-13: 1466600128

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As the world rapidly moves online, sectors from management, industry, government, and education have broadly begun to virtualize the way people interact and learn. Virtual Learning Environments: Concepts, Methodologies, Tools and Applications is a three-volume compendium of the latest research, case studies, theories, and methodologies within the field of virtual learning environments. As networks get faster, cheaper, safer, and more reliable, their applications grow at a rate that makes it difficult for the typical practitioner to keep abreast. With a wide range of subjects, spanning from authors across the globe and with applications at different levels of education and higher learning, this reference guide serves academics and practitioners alike, indexed and categorized easily for study and application.

Computer Games and Technical Communication

Computer Games and Technical Communication PDF

Author: Jennifer deWinter

Publisher: Routledge

Published: 2016-05-23

Total Pages: 334

ISBN-13: 1317162617

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Taking as its point of departure the fundamental observation that games are both technical and symbolic, this collection investigates the multiple intersections between the study of computer games and the discipline of technical and professional writing. Divided into five parts, Computer Games and Technical Communication engages with questions related to workplace communities and gamic simulations; industry documentation; manuals, gameplay, and ethics; training, testing, and number crunching; and the work of games and gamifying work. In that computer games rely on a complex combination of written, verbal, visual, algorithmic, audio, and kinesthetic means to convey information, technical and professional writing scholars are uniquely poised to investigate the intersection between the technical and symbolic aspects of the computer game complex. The contributors to this volume bring to bear the analytic tools of the field to interpret the roles of communication, production, and consumption in this increasingly ubiquitous technical and symbolic medium.

The Decline Effect

The Decline Effect PDF

Author: Dean Brooks

Publisher: FriesenPress

Published: 2023-01-31

Total Pages: 897

ISBN-13: 1039151892

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A crisis is coming for everyone who uses math and science. For decades now, the classical model of probability (the indifference principle and the Gaussian distribution) has been breaking down and revealing its limitations in fields from economics to epidemiology. Now a new approach has revealed the underlying non-classical principle behind all these 'anomalous' laws: — Pareto’s law of elite incomes — Zipf’s law of word frequencies — Lotka’s law of scientific publications — Kleiber’s law of metabolic rates — the Clausewitz-Dupuy law of combat friction — Moore’s law of computing costs — the Wright-Henderson cost law — Weibull’s law of electronics failures — the Flynn Effect in IQ scores — Benford’s law of digit frequencies — Farr’s law of epidemics — Hubbell’s neutral theory of biodiversity — Rogers’ law of innovation classes — Wilson’s law of island biogeography — Smeed’s law of traffic fatalities The general law behind all these particular laws (and countless others) is the "decline effect". As a system ages or grows in size, the rules of probability subtly change. Entropy increases, rare items become rarer, and average performance measures decline. The human meaning of a decline may be positive (decreasing costs, falling epidemic mortality) or negative (lower customer loyalty, decreasing efficiency), but the mathematical pattern is always the same. The implications are enormous, as these examples show: All epidemic diseases decline in infectiousness and in lethality. HIV-AIDS went from a highly infectious, 95-percent fatal disease, to a survivable condition with a latency of decades. COVID-19 went from a death rate of 7 percent in early 2020, to under 2 percent in 2022. Hereditary dynasties around the world declined smoothly in lifespan, from hundreds of years to tens of years. When democracies replaced monarchies, the decline (in spans of party control) continued.

Leadership in Chaordic Organizations

Leadership in Chaordic Organizations PDF

Author: Beverly G. McCarter

Publisher: CRC Press

Published: 2016-04-19

Total Pages: 311

ISBN-13: 1420074180

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Supplying a clear vision of how to build high-performance teams, Leadership in Chaordic Organizations presents methods for improving operations through the application of complex systems engineering principles and psychological counseling techniques. Ideal for systems engineers, organizational managers, coaches, and psychologists, it addresses the

Mapping of lithium-ion batteries for vehicles: A study of their fate in the Nordic countries

Mapping of lithium-ion batteries for vehicles: A study of their fate in the Nordic countries PDF

Author: Dahllöf, Lisbeth

Publisher: Nordic Council of Ministers

Published: 2019-10-24

Total Pages: 56

ISBN-13: 9289362936

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The number of electric vehicles (cars, buses, e-bikes, electric scooters and electric motorcycles) sold in the Nordic countries is currently increasing quickly. That means that more electricity is used for driving, and also that more of some important metals are being used than earlier. This report regards the fate of the lithium-ion batteries used in vehicles in the Nordic countries. Currently the “Battery Directive” (EC, 2006) which is a producer’s responsibility directive, is under revision and this study is a knowledge base intended for use by the Nordic Environmental Protection Agencies for their referral response in the revision process. This report focuses on the aspect of metal resources, but it does not elaborate on a broader range of environmental impacts, as these were outside the scope of this study.

Learning and Research in Virtual Worlds

Learning and Research in Virtual Worlds PDF

Author: Jeremy Hunsinger

Publisher: Routledge

Published: 2013-09-13

Total Pages: 10

ISBN-13: 1135753040

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Virtual worlds are places where humans interact, and as such they can be environments for research and learning. However, they are complex and mutable in ways that more controlled and traditional environments are not. Although computer-mediated, virtual worlds are multifaceted social systems like the offline world, and choosing to study virtual world phenomena demands as much consideration for the participants, the environment and the researcher as offline. By exploring virtual worlds as places of research and learning, the international practitioners in this book demonstrate the power of these worlds to replicate and extend our arenas of research and learning. They focus on process and outcomes and consider questions that arise from engaging in teaching and research in these spaces, including new approaches to research ethics, internationalization, localization, and collaboration in virtual worlds. This book was originally published as a special issue of Learning, Media & Technology.